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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7610049" data-attributes="member: 6785785"><p>"Poorly" is where I get confused. Who wants poor delivery by the GM? People have said that the quality of the GM's delivery is not the most important thing to them....but that doesn't mean they want or expect crap delivery. </p><p></p><p>As an advocate of quality narration, and use of evocative language and/or literary techniques to strengthen your game, does that mean that you expect your content to be bland and meaningless? </p><p></p><p>I don't think anyone is denying that good GMing, or roleplaying in general, is the result of many factors. I think we all know this. However, among those many factors, we each place importance or focus on some more than others. In [MENTION=42582]pemerton[/MENTION]'s case, he considers the fictional situation to be of primary importance....he wants the players to feel pressure to act based on the content. </p><p></p><p>I don't think this is an attempt on his part to simplify RPGing so much as it's just him stating his preference. No more than if I said the most important part of a car is an engine it doesn't mean that I don't recognize the importance of the wheels.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7610049, member: 6785785"] "Poorly" is where I get confused. Who wants poor delivery by the GM? People have said that the quality of the GM's delivery is not the most important thing to them....but that doesn't mean they want or expect crap delivery. As an advocate of quality narration, and use of evocative language and/or literary techniques to strengthen your game, does that mean that you expect your content to be bland and meaningless? I don't think anyone is denying that good GMing, or roleplaying in general, is the result of many factors. I think we all know this. However, among those many factors, we each place importance or focus on some more than others. In [MENTION=42582]pemerton[/MENTION]'s case, he considers the fictional situation to be of primary importance....he wants the players to feel pressure to act based on the content. I don't think this is an attempt on his part to simplify RPGing so much as it's just him stating his preference. No more than if I said the most important part of a car is an engine it doesn't mean that I don't recognize the importance of the wheels. [/QUOTE]
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