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<blockquote data-quote="Bedrockgames" data-source="post: 7610913" data-attributes="member: 85555"><p>So the only pacing that is required in play is keeping the game from grinding to a halt? Doesn't sound like pacing is all that important. </p><p></p><p>This also seems like a weird point. Either something is an element of pacing or it isn't. The things I listed are all clearly pacing concerns that can come up in a game. I've explained that I am only interested in 1 of them. And so your response, rather than just admit I don't seem that interested in pacing, is that those other things are not necessary requirements of pacing (even though they are pacing considerations), so I am still interested in pacing as a GM. </p><p></p><p>Let me ask you this, if a GM showed zero concern for pacing during a campaign, except when the game ground to a halt. The only time this GM literally engages anything to do with pacing is when everything just stops because the players are stumped, would you say this GM cares about pacing very much? The GM is fine with the session ending five minutes into the game. The GM is fine with there being no climactic battle or encounters just happening however. The GM is fine with there being no sense of rising action or tension. The GM is not trying to emulate any of the pacing flow of a story. But if the game grinds to a halt because the players can't put together some clues and they can't think of anything else to do, he nudges them so they are not just trifling their thumbs. Would you say this GM is concerned with pacing?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7610913, member: 85555"] So the only pacing that is required in play is keeping the game from grinding to a halt? Doesn't sound like pacing is all that important. This also seems like a weird point. Either something is an element of pacing or it isn't. The things I listed are all clearly pacing concerns that can come up in a game. I've explained that I am only interested in 1 of them. And so your response, rather than just admit I don't seem that interested in pacing, is that those other things are not necessary requirements of pacing (even though they are pacing considerations), so I am still interested in pacing as a GM. Let me ask you this, if a GM showed zero concern for pacing during a campaign, except when the game ground to a halt. The only time this GM literally engages anything to do with pacing is when everything just stops because the players are stumped, would you say this GM cares about pacing very much? The GM is fine with the session ending five minutes into the game. The GM is fine with there being no climactic battle or encounters just happening however. The GM is fine with there being no sense of rising action or tension. The GM is not trying to emulate any of the pacing flow of a story. But if the game grinds to a halt because the players can't put together some clues and they can't think of anything else to do, he nudges them so they are not just trifling their thumbs. Would you say this GM is concerned with pacing? [/QUOTE]
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