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Is Spelljammer really that bad?
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<blockquote data-quote="i_was_like_you" data-source="post: 8871184" data-attributes="member: 7039288"><p>We shouldn't consider <u> Spelljammer</u> in a <em>vacuum</em>...</p><p></p><p>While we shouldn't <em>necessarily</em> consider any part of the 5e product line as <em>separate</em> from the <strong>core books</strong>, we <em>definitely </em>shouldn't consider <u>The Astral Adventurer's Guide</u> <em>separately from the <u>Spelljammer Adventures in Space</u> (A thrilling space-based adventure setting for the world's greatest roleplaying game). It is a bundle, <em>intentionally</em>, with each of the three volumes referencing each other throughout. Nor should we truly consider said bundle apart from <u>Journeys Through the Radiant Citadel</u>. It functions much like the VanRichten's Guide does for fleshing out the Ravenloft campaign setting beyond the Curse of Strahd adventure.</em></p><p></p><p>I think that it's an alright product, aside from a bit of formatting changes I would make:</p><p></p><p style="margin-left: 20px">The 32 pages making up the ships section of chapter 2, Astral Adventuring, of the Astral Adventurer's Guide should have been a separate booklet, like the Tarokka Deck booklet in Curse of Strahd (deluxe, anyways), possibly even perforated or separate as handouts because in ship to ship encounters, the players are going to need theirs, while the DM needs the other one (barring mirror matches).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The handful of pages that constituted the entirety of chapter 3, the Rock of Bral should also have been a separate booklet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">That leaves us with the remaining 7 pages of chapter 2 (most of which also appears on the DM screen), as well as the 9 pages of chapter 1, Character Options (most of which appears in Boo's Astral Menagerie), and the 2 pages of the Intro, Vast Oceans of Adventure. These 18 pages (or what's left of them if we remove the redundancy) should have been added to Journeys Through the Radiant Citadel, which should have been included in the Spelljammer bundle.</p> <p style="margin-left: 20px"></p><p>At an MSRP of $69.99 for the regular edition, plus an additional $49.95 for Radiant Citadel, that's more than twice what it should be priced at, especially considering the added cash grab of the alternate covers and the special editions.</p><p></p><p></p><p>Hey Hasbro, yeah you, stop breathing down the neck of your <strong> only</strong> billion dollar brand, and find a way to make your other brands anywhere near as profitable year after year. Obviously, even in uncertain economic times, Wizards of the Coast has consistently managed to maintain revenue. They must be doing something right.</p><p></p><p>Stop just slapping any IP you can get a hold of on your existing board games and come up with something good. That and buy up the companies making auxiliary products for Wizards games, like dice, card sleeves, and miniatures, and add them to their portfolio.</p></blockquote><p></p>
[QUOTE="i_was_like_you, post: 8871184, member: 7039288"] We shouldn't consider [U] Spelljammer[/U] in a [I]vacuum[/I]... While we shouldn't [I]necessarily[/I] consider any part of the 5e product line as [I]separate[/I] from the [B]core books[/B], we [I]definitely [/I]shouldn't consider [U]The Astral Adventurer's Guide[/U] [I]separately from the [U]Spelljammer Adventures in Space[/U] (A thrilling space-based adventure setting for the world's greatest roleplaying game). It is a bundle, [I]intentionally[/I], with each of the three volumes referencing each other throughout. Nor should we truly consider said bundle apart from [U]Journeys Through the Radiant Citadel[/U]. It functions much like the VanRichten's Guide does for fleshing out the Ravenloft campaign setting beyond the Curse of Strahd adventure.[/I] I think that it's an alright product, aside from a bit of formatting changes I would make: [INDENT]The 32 pages making up the ships section of chapter 2, Astral Adventuring, of the Astral Adventurer's Guide should have been a separate booklet, like the Tarokka Deck booklet in Curse of Strahd (deluxe, anyways), possibly even perforated or separate as handouts because in ship to ship encounters, the players are going to need theirs, while the DM needs the other one (barring mirror matches).[/INDENT] [INDENT][/INDENT] [INDENT]The handful of pages that constituted the entirety of chapter 3, the Rock of Bral should also have been a separate booklet.[/INDENT] [INDENT][/INDENT] [INDENT]That leaves us with the remaining 7 pages of chapter 2 (most of which also appears on the DM screen), as well as the 9 pages of chapter 1, Character Options (most of which appears in Boo's Astral Menagerie), and the 2 pages of the Intro, Vast Oceans of Adventure. These 18 pages (or what's left of them if we remove the redundancy) should have been added to Journeys Through the Radiant Citadel, which should have been included in the Spelljammer bundle.[/INDENT] [INDENT][/INDENT] At an MSRP of $69.99 for the regular edition, plus an additional $49.95 for Radiant Citadel, that's more than twice what it should be priced at, especially considering the added cash grab of the alternate covers and the special editions. Hey Hasbro, yeah you, stop breathing down the neck of your [B] only[/B] billion dollar brand, and find a way to make your other brands anywhere near as profitable year after year. Obviously, even in uncertain economic times, Wizards of the Coast has consistently managed to maintain revenue. They must be doing something right. Stop just slapping any IP you can get a hold of on your existing board games and come up with something good. That and buy up the companies making auxiliary products for Wizards games, like dice, card sleeves, and miniatures, and add them to their portfolio. [/QUOTE]
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