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Is Tabletop Gaming D&D's "Sideshow"?
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<blockquote data-quote="Pauper" data-source="post: 7717717" data-attributes="member: 17607"><p>I think the better analogy to make between D&D and Marvel's comic publishing business is the use of existing stories; for all the discussion of Marvel using their publishing business as 'R&D' for their next film franchise/story, it's hard to actually find evidence that recent stories and characters are making it into the films. The most recent storyline to even be referenced in the Marvel films was Civil War -- a crossover event from 2006 -- and the way it was presented in the film really didn't owe much of anything other than the most basic inspiration (what if Iron Man and Captain America became enemies?) to the original published story. Marvel seems content to mine its huge back catalog of stories and characters, updating them for current audiences as needed.</p><p></p><p>And that's exactly where WotC is with the D&D brand currently -- WotC strongly promoted a 'collaboration' with Pendleton Ward of Adventure Time fame, but the coming adventure, Tomb of Annihilation, doesn't seem to have much to do with Ward's particular sensibility. Chris Perkins has Tweeted that the upcoming adventure borrows heavily from the classic D&D adventures X1 Isle of Dread and I1 Dwellers of the Forbidden City. Storm King's Thunder was directly inspired by a classic Dungeon magazine adventure, but owes a good deal of its appeal to its mixing of giant types as in the old G-series. Curse of Strahd was explicitly a 'love letter' to I6 Ravenloft and its authors.</p><p></p><p>While mining this rich vein of nostalgia looks like a good decision at the moment, and leads to a game that folks who've played since their adolescence can continue to enjoy through their retirement, it's not necessarily the best path forward -- the great new adventures (and associated IP) are coming from Paizo and third-party publishers, from the Age of Worms adventure path through Kingmaker and even settings like the one created by Matt Mercer for his Critical Role web series. Sure, they might still count as D&D, just as the new Wonder Woman movie counts as a 'superhero movie', but just as Marvel isn't seeing a dime of Wonder Woman's well-deserved success, WotC might well find themselves gazing longingly at an industry that one day simply leaves them behind.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7717717, member: 17607"] I think the better analogy to make between D&D and Marvel's comic publishing business is the use of existing stories; for all the discussion of Marvel using their publishing business as 'R&D' for their next film franchise/story, it's hard to actually find evidence that recent stories and characters are making it into the films. The most recent storyline to even be referenced in the Marvel films was Civil War -- a crossover event from 2006 -- and the way it was presented in the film really didn't owe much of anything other than the most basic inspiration (what if Iron Man and Captain America became enemies?) to the original published story. Marvel seems content to mine its huge back catalog of stories and characters, updating them for current audiences as needed. And that's exactly where WotC is with the D&D brand currently -- WotC strongly promoted a 'collaboration' with Pendleton Ward of Adventure Time fame, but the coming adventure, Tomb of Annihilation, doesn't seem to have much to do with Ward's particular sensibility. Chris Perkins has Tweeted that the upcoming adventure borrows heavily from the classic D&D adventures X1 Isle of Dread and I1 Dwellers of the Forbidden City. Storm King's Thunder was directly inspired by a classic Dungeon magazine adventure, but owes a good deal of its appeal to its mixing of giant types as in the old G-series. Curse of Strahd was explicitly a 'love letter' to I6 Ravenloft and its authors. While mining this rich vein of nostalgia looks like a good decision at the moment, and leads to a game that folks who've played since their adolescence can continue to enjoy through their retirement, it's not necessarily the best path forward -- the great new adventures (and associated IP) are coming from Paizo and third-party publishers, from the Age of Worms adventure path through Kingmaker and even settings like the one created by Matt Mercer for his Critical Role web series. Sure, they might still count as D&D, just as the new Wonder Woman movie counts as a 'superhero movie', but just as Marvel isn't seeing a dime of Wonder Woman's well-deserved success, WotC might well find themselves gazing longingly at an industry that one day simply leaves them behind. -- Pauper [/QUOTE]
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