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Is Tabletop Gaming D&D's "Sideshow"?
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<blockquote data-quote="discosoc" data-source="post: 7717736" data-attributes="member: 6801554"><p>D&D doesn't have a solid "brand." It's a rules system that's attributed to a lot of different settings and games, but there's very little brand value for it in multimedia. There *could* be, but that would require WotC to actually embrace digital trends for once rather than trying to shoehorn everything into the existing publishing model.</p><p></p><p>Take the 2000-era D&D movie as an example. It was marketed as being a D&D experience, but in reality it was just another generic fantasy movie with b-list actors and cheap special effects. They weren't translating a great adventure onto the big screen or anything, and they certainly weren't trying to bring to life any of their well-known and exciting settings. So we ended up with a cheap Dragonheart wannabe who was 100-upped by LotR the very next year.</p><p></p><p>So I guess my take-away here is that D&D is never going to be a brand that stands on it's own, unless it really starts to focus on associating more than just rules with the name. But if it does that (perhaps by making FR the official setting, and everything else is to be a subtitle of D&D), then it devalues the role it currently plays in gaming -- that of a rules system that supports a lot of stuff.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7717736, member: 6801554"] D&D doesn't have a solid "brand." It's a rules system that's attributed to a lot of different settings and games, but there's very little brand value for it in multimedia. There *could* be, but that would require WotC to actually embrace digital trends for once rather than trying to shoehorn everything into the existing publishing model. Take the 2000-era D&D movie as an example. It was marketed as being a D&D experience, but in reality it was just another generic fantasy movie with b-list actors and cheap special effects. They weren't translating a great adventure onto the big screen or anything, and they certainly weren't trying to bring to life any of their well-known and exciting settings. So we ended up with a cheap Dragonheart wannabe who was 100-upped by LotR the very next year. So I guess my take-away here is that D&D is never going to be a brand that stands on it's own, unless it really starts to focus on associating more than just rules with the name. But if it does that (perhaps by making FR the official setting, and everything else is to be a subtitle of D&D), then it devalues the role it currently plays in gaming -- that of a rules system that supports a lot of stuff. [/QUOTE]
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