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Is Tabletop Gaming D&D's "Sideshow"?
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<blockquote data-quote="Rygar" data-source="post: 7718375" data-attributes="member: 6756765"><p>I'm going to have to disagree with your premises here.</p><p></p><ul> <li data-xf-list-type="ul">You seem to be basing brand value and potential revenue on the current estimated total number of RPG players. That's not really reflective of the brand value. From an RPG standpoint, the "Player value" is relative to the total number of people who have ever played and enjoyed D&D, not the current population.</li> <li data-xf-list-type="ul">There is also the population that was invested in the novel lines that had no interest in the RPG, as I understand it, Dragonlance confused the hell out of TSR because the RPG had low sales while the novel line sold extremely well.</li> <li data-xf-list-type="ul">There is also the population that became invested in the video game lines, Gold Box games to MMO. Some of the D&D video games were so popular that even today they're regarded as classics and being remastered and sold.</li> <li data-xf-list-type="ul">Then there's the population that can be swayed by D&D's established narratives rather than a one-off movie with a story no one has heard of. No one has to go make up a storyline and hope it works, they can pick from a fair number of storylines that already have solid metrics showing their likely demographic penetrations and go to market with a cohesive established story.</li> <li data-xf-list-type="ul">Then there's the population that can be swayed by D&D's established world's with backgrounds, ecologies, etc. All of which have stood 40 years of vetting so are unlikely to be regarded as making no sense.</li> <li data-xf-list-type="ul">Then there's the name recognition, there's very few properties with the name recognition "Dungeons and Dragons" has. Star Wars, Star Trek, Harry Potter, Lord of the Rings, and now Game of Thrones. Pretty much anyone and everyone you might pick blindly from a crowd can tell you something about all of these properties.</li> </ul><p></p><p>Dungeons and Dragons as a brand has a lot of value. Given its history, name recognition, and numerous product lines that had high popularity, you're certainly underestimating by a very large factor.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7718375, member: 6756765"] I'm going to have to disagree with your premises here. [LIST] [*]You seem to be basing brand value and potential revenue on the current estimated total number of RPG players. That's not really reflective of the brand value. From an RPG standpoint, the "Player value" is relative to the total number of people who have ever played and enjoyed D&D, not the current population. [*]There is also the population that was invested in the novel lines that had no interest in the RPG, as I understand it, Dragonlance confused the hell out of TSR because the RPG had low sales while the novel line sold extremely well. [*]There is also the population that became invested in the video game lines, Gold Box games to MMO. Some of the D&D video games were so popular that even today they're regarded as classics and being remastered and sold. [*]Then there's the population that can be swayed by D&D's established narratives rather than a one-off movie with a story no one has heard of. No one has to go make up a storyline and hope it works, they can pick from a fair number of storylines that already have solid metrics showing their likely demographic penetrations and go to market with a cohesive established story. [*]Then there's the population that can be swayed by D&D's established world's with backgrounds, ecologies, etc. All of which have stood 40 years of vetting so are unlikely to be regarded as making no sense. [*]Then there's the name recognition, there's very few properties with the name recognition "Dungeons and Dragons" has. Star Wars, Star Trek, Harry Potter, Lord of the Rings, and now Game of Thrones. Pretty much anyone and everyone you might pick blindly from a crowd can tell you something about all of these properties. [/LIST] Dungeons and Dragons as a brand has a lot of value. Given its history, name recognition, and numerous product lines that had high popularity, you're certainly underestimating by a very large factor. [/QUOTE]
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