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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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<blockquote data-quote="ad_hoc" data-source="post: 6907835" data-attributes="member: 6748898"><p>I am sorry about the games you have available to play in. I would promptly leave such a game. No game is better than a terrible one.</p><p></p><p>The reason why Tides of Chaos triggering is up to the DM is the same reason why skill use is up to the DM. The DM is in charge of pacing. It makes no sense to roll for skill checks when there is no consequence for failure. In 5e the player describes what their character does and the DM determines whether you succeed, fail, or if the outcome is uncertain (and how uncertain it is). The sort of DM you describe could just say that walking down the road is a DC 20 acrobatics check or that every attempt to persuade NPCs automatically fail. That doesn't mean that the skill system is broken. If Tides of Chaos triggered absolutely every time you cast a spell of 1st level or higher it would become tedious. It should happen at exciting times (such as in combat) not when there is no possible interesting consequence from rolling on the table.</p><p></p><p>The problem isn't in Tides of Chaos, if a DM wants to deny you your abilities, they will do so.</p><p></p><p>I do think the surge table could be a bit better but overall I like it. The only thing I would change is to have the fireball scale or be removed.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6907835, member: 6748898"] I am sorry about the games you have available to play in. I would promptly leave such a game. No game is better than a terrible one. The reason why Tides of Chaos triggering is up to the DM is the same reason why skill use is up to the DM. The DM is in charge of pacing. It makes no sense to roll for skill checks when there is no consequence for failure. In 5e the player describes what their character does and the DM determines whether you succeed, fail, or if the outcome is uncertain (and how uncertain it is). The sort of DM you describe could just say that walking down the road is a DC 20 acrobatics check or that every attempt to persuade NPCs automatically fail. That doesn't mean that the skill system is broken. If Tides of Chaos triggered absolutely every time you cast a spell of 1st level or higher it would become tedious. It should happen at exciting times (such as in combat) not when there is no possible interesting consequence from rolling on the table. The problem isn't in Tides of Chaos, if a DM wants to deny you your abilities, they will do so. I do think the surge table could be a bit better but overall I like it. The only thing I would change is to have the fireball scale or be removed. [/QUOTE]
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Community
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Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
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