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Is the math off?
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<blockquote data-quote="Kzach" data-source="post: 4994786" data-attributes="member: 56189"><p>Not quite. I'm not sure I can really rephrase what I've already said in any more clear a manner.</p><p></p><p>I will try.</p><p></p><p>In my research on the subject, there appeared to be two camps. One side argued that there is a 'feat tax' and that the math of 4e is wonky because these feats are required to 'fix' the math.</p><p></p><p>The other camp argued that the only reason they take said feats is because they are so clearly superior to any other feat that it's almost ludicrous not to take them. But having said that, they are not <em>necessary</em> because through character optimisation, teamwork, character powers, and strategic item choices, there is nothing at all wrong with the math.</p><p></p><p>Therefore the feats were included mainly for people who <em>aren't</em> doing all the above. Some groups, for instance, may have three strikers and a tank but no leaders or controllers. Therefore they may need those feats to compensate for a lack of in combat bonuses and mob control. Some groups may just not be all that interested in optimisation, and so to maintain a fun game, their characters need such feats to remain effective.</p><p></p><p>So when all is said and done, there seemed to be two camps: one who claimed the math of the system was broken and needed fixing and that these feats were included to do just that, and those who felt the math was just fine and that the feats were there simply to compensate the non-optimal party/character, etc.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4994786, member: 56189"] Not quite. I'm not sure I can really rephrase what I've already said in any more clear a manner. I will try. In my research on the subject, there appeared to be two camps. One side argued that there is a 'feat tax' and that the math of 4e is wonky because these feats are required to 'fix' the math. The other camp argued that the only reason they take said feats is because they are so clearly superior to any other feat that it's almost ludicrous not to take them. But having said that, they are not [I]necessary[/I] because through character optimisation, teamwork, character powers, and strategic item choices, there is nothing at all wrong with the math. Therefore the feats were included mainly for people who [I]aren't[/I] doing all the above. Some groups, for instance, may have three strikers and a tank but no leaders or controllers. Therefore they may need those feats to compensate for a lack of in combat bonuses and mob control. Some groups may just not be all that interested in optimisation, and so to maintain a fun game, their characters need such feats to remain effective. So when all is said and done, there seemed to be two camps: one who claimed the math of the system was broken and needed fixing and that these feats were included to do just that, and those who felt the math was just fine and that the feats were there simply to compensate the non-optimal party/character, etc. [/QUOTE]
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