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Is the math off?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4994795" data-attributes="member: 710"><p>I am not sure I identify strongly with either of these teams.</p><p></p><p>My thinking is more that the math is not broken, a way to get the 1 point to attack/defense per tier was always planned. It was just not included from the start. Maybe they weren't sure which approach to take.</p><p></p><p>Both sides have good arguments. If we ignore situational modifiers, special abilities by Paragon Paths and Epic Destinies, the points are "missing" compare to the monsters. But - again, we are ignoring part of the picture, possibly because we don't really know how to account for it correctly. </p><p>The other side might note that 3 points of difference is not all that much, considering the modifiers you can sometimes bring up. Sure, it will always help, but that doesn't mean it's required. How do we define "required" anyway? Do we need a specific to-hit chance to balance the game? How does this interact with extra hit points, extra damage and countless other special abilities?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4994795, member: 710"] I am not sure I identify strongly with either of these teams. My thinking is more that the math is not broken, a way to get the 1 point to attack/defense per tier was always planned. It was just not included from the start. Maybe they weren't sure which approach to take. Both sides have good arguments. If we ignore situational modifiers, special abilities by Paragon Paths and Epic Destinies, the points are "missing" compare to the monsters. But - again, we are ignoring part of the picture, possibly because we don't really know how to account for it correctly. The other side might note that 3 points of difference is not all that much, considering the modifiers you can sometimes bring up. Sure, it will always help, but that doesn't mean it's required. How do we define "required" anyway? Do we need a specific to-hit chance to balance the game? How does this interact with extra hit points, extra damage and countless other special abilities? [/QUOTE]
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