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Is the math off?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4995983" data-attributes="member: 710"><p>It's not thrown of the rails. Things just get a little "harder" if you lack 2-3 points of attack bonus. It's not like equal level foes now become impossible to beat. </p><p></p><p>The point is more that people expect a perfect symmetry in numbers, since that would indicate the math is fine-tuned. If the monsters attacks and defenses increase by 1 point per level, then the PCs attacks and defenses should also increase by 1 point per level. But that doesn't mean the game system can't live with a 3-5 point difference. But it also means you could design the game from the start to ensure this progression. </p><p></p><p>Of course, it also depends on how transparent the progression is. Feats, magic items, ability score increases, level bonus to attacks is very transparent. But it could just as well be that the progression is also fulfilled by more hidden stuff, like the overal benefit from a paragon path, the improved abilities from the parties leader, extra hit points or healing sources that allow you to last longer, compensating a few misses, better abilities to lock down a foe with conditions and terrain changes...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4995983, member: 710"] It's not thrown of the rails. Things just get a little "harder" if you lack 2-3 points of attack bonus. It's not like equal level foes now become impossible to beat. The point is more that people expect a perfect symmetry in numbers, since that would indicate the math is fine-tuned. If the monsters attacks and defenses increase by 1 point per level, then the PCs attacks and defenses should also increase by 1 point per level. But that doesn't mean the game system can't live with a 3-5 point difference. But it also means you could design the game from the start to ensure this progression. Of course, it also depends on how transparent the progression is. Feats, magic items, ability score increases, level bonus to attacks is very transparent. But it could just as well be that the progression is also fulfilled by more hidden stuff, like the overal benefit from a paragon path, the improved abilities from the parties leader, extra hit points or healing sources that allow you to last longer, compensating a few misses, better abilities to lock down a foe with conditions and terrain changes... [/QUOTE]
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