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Is The Sinister Secret of Saltmarsh a well-designed adventure module?
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<blockquote data-quote="Joshua Randall" data-source="post: 2911244" data-attributes="member: 7737"><p>Not only do I think it is a well-designed module, I think it is <strong>the</strong> definitive 1e low-level module. It has a blend of investigation, combat, and puzzle solving (plus roleplaying if the PCs want to get involved with the town council et al.). It features loads of iconic D&Dism -- haunted house (but not really), traps, green slime, vermin hiding in the broken furniture, stirges, minor undead, evil humanoids, and enemies led by a spellcaster.</p><p></p><p>I agree with others that Ned is the one flaw in an otherwise nearly perfect module. I don't object to his presence (as that is indeed covered in the module), but I object to the fact that he punishes the players for their good deed of freeing him with a (probably) lethal backstab attack. Now, 1e was a different time, when player-vs-DM was more prevalent and backed into the culture, but I didn't like it then and I abhor it now.</p><p></p><p>Yes, the players need to learn that you can't trust everyone, but they probably don't need to learn it so early and in such a harsh fashion.</p><p></p><p>P.S. Here's a <a href="http://www.enworld.org/showthread.php?t=89262" target="_blank">link</a> to Quasqueton's other thread about U1.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2911244, member: 7737"] Not only do I think it is a well-designed module, I think it is [b]the[/b] definitive 1e low-level module. It has a blend of investigation, combat, and puzzle solving (plus roleplaying if the PCs want to get involved with the town council et al.). It features loads of iconic D&Dism -- haunted house (but not really), traps, green slime, vermin hiding in the broken furniture, stirges, minor undead, evil humanoids, and enemies led by a spellcaster. I agree with others that Ned is the one flaw in an otherwise nearly perfect module. I don't object to his presence (as that is indeed covered in the module), but I object to the fact that he punishes the players for their good deed of freeing him with a (probably) lethal backstab attack. Now, 1e was a different time, when player-vs-DM was more prevalent and backed into the culture, but I didn't like it then and I abhor it now. Yes, the players need to learn that you can't trust everyone, but they probably don't need to learn it so early and in such a harsh fashion. P.S. Here's a [URL=http://www.enworld.org/showthread.php?t=89262]link[/URL] to Quasqueton's other thread about U1. [/QUOTE]
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Is The Sinister Secret of Saltmarsh a well-designed adventure module?
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