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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
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<blockquote data-quote="CapnZapp" data-source="post: 7027151" data-attributes="member: 12731"><p>The Wild Mage is actually broken, but in a subtle way that lots of players doesn't even realize. </p><p></p><p>The brokenness is in how WotC has opened up the use of the subclass separately from the use of its main power, Tides of Chaos. </p><p></p><p>The text simply fails to explain to Dungeon Masters that to achieve any resemblance to parity with the Draconic subclass, a Wild Mage needs to gain his rerolls through Tides of Chaos <strong>over and over again</strong>. There needs to be Wild Surges <strong>all the time</strong>. This is not apparent, and so many DMs decide (without a trace of malice) that there should be "the occasional" or "some" or "whenever appropriate" Wild Surges rather than the <strong>constant</strong> surges the Wild Mage needs to compete.</p><p></p><p>The subclass should have been presented as a proper package, that the DM can either approve or deny. But that's not the case: </p><p></p><p>The issue (and this thread) comes about when a DM allows the class, but does not allow Tides of Chaos after <strong>each and every</strong> non-cantrip spell the Wild Mage casts.</p><p></p><p>The broken part is making a subclass feature DM approved rather than the subclass itself. This creates a trap where a player can be saddled with an underperforming choice through a well-meaning DM's decisions. </p><p></p><p>Then you have other underdeveloped features, such as very few attack spells that can take (literal) advantage of Tides of Chaos, and essentially no spells actually themed "wild" (that a Wild Mage would have some control over differently from other spellcasters), but that's another matter.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7027151, member: 12731"] The Wild Mage is actually broken, but in a subtle way that lots of players doesn't even realize. The brokenness is in how WotC has opened up the use of the subclass separately from the use of its main power, Tides of Chaos. The text simply fails to explain to Dungeon Masters that to achieve any resemblance to parity with the Draconic subclass, a Wild Mage needs to gain his rerolls through Tides of Chaos [B]over and over again[/B]. There needs to be Wild Surges [B]all the time[/B]. This is not apparent, and so many DMs decide (without a trace of malice) that there should be "the occasional" or "some" or "whenever appropriate" Wild Surges rather than the [B]constant[/B] surges the Wild Mage needs to compete. The subclass should have been presented as a proper package, that the DM can either approve or deny. But that's not the case: The issue (and this thread) comes about when a DM allows the class, but does not allow Tides of Chaos after [B]each and every[/B] non-cantrip spell the Wild Mage casts. The broken part is making a subclass feature DM approved rather than the subclass itself. This creates a trap where a player can be saddled with an underperforming choice through a well-meaning DM's decisions. Then you have other underdeveloped features, such as very few attack spells that can take (literal) advantage of Tides of Chaos, and essentially no spells actually themed "wild" (that a Wild Mage would have some control over differently from other spellcasters), but that's another matter. [/QUOTE]
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Community
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Is the Wild magic Sorcerer as terrible as it seems?
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