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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
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<blockquote data-quote="Tainted Powers" data-source="post: 7027427" data-attributes="member: 6873463"><p>Hello All!</p><p></p><p>I am totally new to D&D forums, but have been playing since... well since I can remember <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In my opinion Wild Magic Sorcerer is mostly about fun. It's not something you can count on when theory crafting a character. But I guess that is the point of Wild Magic, isn't it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The way I read it is basically when you cast a Sorcerer spell of lvl1 or higher roll D20. If you roll 1 roll the Wild Magic Surge Table. Pretty straight forward.</p><p></p><p>Tide of Chaos. Gain ADV on an attack, save, or ability check. Again straight forward. This resets after a long rest IF you don't cast any spells. IF you do, automatically roll on Wild Magic Surge Table. I think this is plain and simple. If you use Tides of Chaos you will be rolling on the table after every spell (which is absolute pure fun in game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). If you don't use Tides of Chaos at all there is still a chance to roll on the table if you roll 1 on D20 after you cast a spell.</p><p></p><p>I actually think they did a good job on this as you do have some control over the chaos, but it is still pretty random. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I would not pick Dragon over Wild in any scenario. Wild is just too damn fun!</p></blockquote><p></p>
[QUOTE="Tainted Powers, post: 7027427, member: 6873463"] Hello All! I am totally new to D&D forums, but have been playing since... well since I can remember :) In my opinion Wild Magic Sorcerer is mostly about fun. It's not something you can count on when theory crafting a character. But I guess that is the point of Wild Magic, isn't it? ;) The way I read it is basically when you cast a Sorcerer spell of lvl1 or higher roll D20. If you roll 1 roll the Wild Magic Surge Table. Pretty straight forward. Tide of Chaos. Gain ADV on an attack, save, or ability check. Again straight forward. This resets after a long rest IF you don't cast any spells. IF you do, automatically roll on Wild Magic Surge Table. I think this is plain and simple. If you use Tides of Chaos you will be rolling on the table after every spell (which is absolute pure fun in game :) ). If you don't use Tides of Chaos at all there is still a chance to roll on the table if you roll 1 on D20 after you cast a spell. I actually think they did a good job on this as you do have some control over the chaos, but it is still pretty random. :) I would not pick Dragon over Wild in any scenario. Wild is just too damn fun! [/QUOTE]
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Community
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Is the Wild magic Sorcerer as terrible as it seems?
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