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General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
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<blockquote data-quote="Tainted Powers" data-source="post: 7028323" data-attributes="member: 6873463"><p>When you compare Wild to others like Draconic, Storm, and so on, it does come short when it comes to combat/DMG output. If my role in the party would be to dis out as much DPR as possible I would not choose Wild. It is too unpredictably for that. But if you play a Buff/Debuff support role, specially when multiclassing with Lore Bard (Cutting Word), then Tides of Chaos, Bend Luck, and even later on Controlled Chaos will be the best choice. Applying Bane to a group of enemies and making sure they fail in everything they do, that is just as effective as blowing things up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Again I think this comes down to your play style and role in the party. As my party has an Evoker dedicated to turning our enemies into ash and rubble, this luckily leaves me to be a very effective support specializing in debuffs, with the occasional fluff of being immune to alcohol and winning every bet in all the taverns we go to! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And yes Bend Luck is pretty good, and not just to debuff our foolish enemies (how dare they oppose us anyway XD), but I found that saving said Evoker from certain doom happened more times then I care to remember.</p><p></p><p>So again on a final note Wild is a different play style and really shines if you play a support/debuff/buff role. (Also summoning a Unicorn when you cast a simple Shield spell is too much fun to pass up for me!<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Tainted Powers, post: 7028323, member: 6873463"] When you compare Wild to others like Draconic, Storm, and so on, it does come short when it comes to combat/DMG output. If my role in the party would be to dis out as much DPR as possible I would not choose Wild. It is too unpredictably for that. But if you play a Buff/Debuff support role, specially when multiclassing with Lore Bard (Cutting Word), then Tides of Chaos, Bend Luck, and even later on Controlled Chaos will be the best choice. Applying Bane to a group of enemies and making sure they fail in everything they do, that is just as effective as blowing things up. :) Again I think this comes down to your play style and role in the party. As my party has an Evoker dedicated to turning our enemies into ash and rubble, this luckily leaves me to be a very effective support specializing in debuffs, with the occasional fluff of being immune to alcohol and winning every bet in all the taverns we go to! :) And yes Bend Luck is pretty good, and not just to debuff our foolish enemies (how dare they oppose us anyway XD), but I found that saving said Evoker from certain doom happened more times then I care to remember. So again on a final note Wild is a different play style and really shines if you play a support/debuff/buff role. (Also summoning a Unicorn when you cast a simple Shield spell is too much fun to pass up for me!:) ) [/QUOTE]
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Is the Wild magic Sorcerer as terrible as it seems?
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