Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7028369" data-attributes="member: 12731"><p>No, nobody is arguing that plus points aren't good. </p><p></p><p>The issue here is the cost. Bend Luck is horribly expensive and stingy in comparison. A single d4 simply can't change much of anything, especially since you don't get to know by how much the enemy made its roll.</p><p></p><p>Look at Bards or Battlemasters or Warlocks to see how its done right. In fact, let me illustrate: </p><p></p><p>Bend Luck (I): Starting at 6th level, you have the ability to twist fate</p><p>using your wild magic. When another creature you can</p><p>see makes an attack roll, an ability check, or a saving</p><p>throw, you can use your reaction to roll 1d8 and apply the number rolled as a</p><p>bonus or penalty (your choice) to the creature’s roll. You</p><p>can do so after the creature rolls but before any effects</p><p>of the roll occur. Once you use this feature, you can’t use it again until</p><p>you finish a short or long rest.</p><p></p><p>Bend Luck (II): Starting at 6th level, you have the ability to twist fate</p><p>using your wild magic. When another creature you can</p><p>see makes an attack roll, an ability check, or a saving</p><p>throw, you can spend one or more sorcery points to roll that many d6s and apply the total rolled as a bonus or penalty (your choice) to the creature’s roll. You</p><p>can do so after the creature rolls but before any effects</p><p>of the roll occur.</p><p></p><p>Bend Luck (III): Starting at 6th level, you have the ability to twist fate</p><p>using your wild magic. When another creature you can</p><p>see makes an attack roll, an ability check, or a saving</p><p>throw, and makes or fails its roll by less than 5 points, you sense this, and can spend your reaction and 2 sorcery points to change the result from failure to success or vice versa. You</p><p>can do so after the creature rolls but before any effects</p><p>of the roll occur.</p><p></p><p>I: This version has a lower cost (your reaction only), but can't be used more than once per rest. Do note the bonus is still twice as high as in the original; much more in line with Dark One's Own Luck or Bardic Inspiration. </p><p></p><p>II: This version costs Sorcery Points, but allows you to potentially change a much larger range of results. It also does not cost you your reaction.</p><p></p><p>III: Here the cost remains the same, but the <em>uncertainty</em> has been removed: just the fact that you <em>know</em> your investment will have effect, that you won't roll badly and just waste your effory, is a huge bonus. </p><p></p><p>I stand by all these three variants as reasonable. You should easily see that the book version is much much too expensive for what you get.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7028369, member: 12731"] No, nobody is arguing that plus points aren't good. The issue here is the cost. Bend Luck is horribly expensive and stingy in comparison. A single d4 simply can't change much of anything, especially since you don't get to know by how much the enemy made its roll. Look at Bards or Battlemasters or Warlocks to see how its done right. In fact, let me illustrate: Bend Luck (I): Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction to roll 1d8 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur. Once you use this feature, you can’t use it again until you finish a short or long rest. Bend Luck (II): Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can spend one or more sorcery points to roll that many d6s and apply the total rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur. Bend Luck (III): Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, and makes or fails its roll by less than 5 points, you sense this, and can spend your reaction and 2 sorcery points to change the result from failure to success or vice versa. You can do so after the creature rolls but before any effects of the roll occur. I: This version has a lower cost (your reaction only), but can't be used more than once per rest. Do note the bonus is still twice as high as in the original; much more in line with Dark One's Own Luck or Bardic Inspiration. II: This version costs Sorcery Points, but allows you to potentially change a much larger range of results. It also does not cost you your reaction. III: Here the cost remains the same, but the [I]uncertainty[/I] has been removed: just the fact that you [I]know[/I] your investment will have effect, that you won't roll badly and just waste your effory, is a huge bonus. I stand by all these three variants as reasonable. You should easily see that the book version is much much too expensive for what you get. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
Top