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General Tabletop Discussion
*Dungeons & Dragons
Is the Wild magic Sorcerer as terrible as it seems?
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<blockquote data-quote="twales3" data-source="post: 7278601" data-attributes="member: 6920081"><p>I play a wild magic sorcerer, just reached level 5, and I end up using my wild magic ability 2-3 times every game session. I once even managed to spawned it twice in the same round (had ToC used up from a previous round, cast magic missiles, triggered wild magic, gained an extra attack, cast fire bolt using ToC, then quickened another magic missiles thus using wild magic again - it was a wild night to say the least). I've found the bread and butter for a wild magic sorcerer is quicken meta-magic, even if it's just a fire bolt so that you can use your ToC and get wild magic on whatever you cast the next round.</p><p></p><p>I don't think the advantage on attack roll is too over powered either when you consider how many spells make multiple attacks (like scorching ray), ToC only affects a <em>single</em> attack roll. It does come down to the DM though, which I am lucky enough to have one who has told me to basically auto-trigger it anytime ToC is used up. It really should be written that the player is in control or doesn't have a choice and auto-triggers it. As a DM who has had a wild magic sorcerer in a campaign, you're often too distracted by everything else going on to be keeping track of a sorcerer's wild magic/ToC. A DM doesn't keep track of players' hit points, spell slots, inspirations, channel divinity, etc., why should ToC be any different?</p><p></p><p>Also, if you're min-maxing, yes, wild magic sorcerer is horrible - and if that's your playing style I understand. But for those who don't care about min-maxing: we just want to have the chance to run around as a hairless bear (true story).</p></blockquote><p></p>
[QUOTE="twales3, post: 7278601, member: 6920081"] I play a wild magic sorcerer, just reached level 5, and I end up using my wild magic ability 2-3 times every game session. I once even managed to spawned it twice in the same round (had ToC used up from a previous round, cast magic missiles, triggered wild magic, gained an extra attack, cast fire bolt using ToC, then quickened another magic missiles thus using wild magic again - it was a wild night to say the least). I've found the bread and butter for a wild magic sorcerer is quicken meta-magic, even if it's just a fire bolt so that you can use your ToC and get wild magic on whatever you cast the next round. I don't think the advantage on attack roll is too over powered either when you consider how many spells make multiple attacks (like scorching ray), ToC only affects a [I]single[/I] attack roll. It does come down to the DM though, which I am lucky enough to have one who has told me to basically auto-trigger it anytime ToC is used up. It really should be written that the player is in control or doesn't have a choice and auto-triggers it. As a DM who has had a wild magic sorcerer in a campaign, you're often too distracted by everything else going on to be keeping track of a sorcerer's wild magic/ToC. A DM doesn't keep track of players' hit points, spell slots, inspirations, channel divinity, etc., why should ToC be any different? Also, if you're min-maxing, yes, wild magic sorcerer is horrible - and if that's your playing style I understand. But for those who don't care about min-maxing: we just want to have the chance to run around as a hairless bear (true story). [/QUOTE]
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Is the Wild magic Sorcerer as terrible as it seems?
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