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Community
General Tabletop Discussion
D&D Older Editions
Is there a D&D 3.5 mechanic for ritual casting?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7345055" data-attributes="member: 1165"><p>Did you ever look into 4e? In 4e, rituals are generally long-lasting spells, often less combat-focused than 4e's spells. A lot of spells, like Drawmij's Instant Summons, are rituals in 4e. They can take minutes or even hours to perform.</p><p></p><p>Control Weather is a ritual. Brew Potion is a ritual (and works in a similar manner in 3e, since it takes a long time and has a permanent cost). Seeing into the future is a ritual (since it a long-casting time spell in 3e). So witches performing rituals make sense in 4e. 4e rituals that affect multiple creatures often (always?) require the creatures receiving benefits to participate in the ritual. So when the cleric casts Water Walk on the party, the whole party dances (or whatever the steps are).</p><p></p><p>But 4e rituals don't perfectly match the scene. There are few defined material components in 4e. Rituals generally use the component based on skill (so Religion uses incense, Arcana used residuum, etc). No eye of newt. Unfortunately that was used for item-creation in 2e, and was so unclear and designed to screw the player that I've never seen that used. (The player couldn't know if the item selected was "right", so you could kill a lot of newts and learn nothing of the future.)</p><p></p><p>In 3e, spells with long casting times, such as Elemental Swarm, are basically rituals. Unfortunately, they compete with short-term combat-focused spells.</p><p></p><p>I haven't played 5e since the playtesting days. I don't think they even had rituals when I played it. What little I heard was negative, but it's not an informed opinion.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7345055, member: 1165"] Did you ever look into 4e? In 4e, rituals are generally long-lasting spells, often less combat-focused than 4e's spells. A lot of spells, like Drawmij's Instant Summons, are rituals in 4e. They can take minutes or even hours to perform. Control Weather is a ritual. Brew Potion is a ritual (and works in a similar manner in 3e, since it takes a long time and has a permanent cost). Seeing into the future is a ritual (since it a long-casting time spell in 3e). So witches performing rituals make sense in 4e. 4e rituals that affect multiple creatures often (always?) require the creatures receiving benefits to participate in the ritual. So when the cleric casts Water Walk on the party, the whole party dances (or whatever the steps are). But 4e rituals don't perfectly match the scene. There are few defined material components in 4e. Rituals generally use the component based on skill (so Religion uses incense, Arcana used residuum, etc). No eye of newt. Unfortunately that was used for item-creation in 2e, and was so unclear and designed to screw the player that I've never seen that used. (The player couldn't know if the item selected was "right", so you could kill a lot of newts and learn nothing of the future.) In 3e, spells with long casting times, such as Elemental Swarm, are basically rituals. Unfortunately, they compete with short-term combat-focused spells. I haven't played 5e since the playtesting days. I don't think they even had rituals when I played it. What little I heard was negative, but it's not an informed opinion. [/QUOTE]
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Is there a D&D 3.5 mechanic for ritual casting?
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