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Is there a lot of drama in your world?
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<blockquote data-quote="barsoomcore" data-source="post: 541679" data-attributes="member: 812"><p>You DID say that people who run campaigns that are not "normal" (whatever your definition of that may be) always end up running dull campaigns. I believe you when you say you were not trying to personally insult anyone, but what you said was pretty snarky and I don't like starting debates off with some not-stated-outright prejudice. I'd rather get prejudices out in the open where we can all stomp on them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Except that there is an <em>infinity</em> of possibilities if our only criteria is "not like Greyhawk". Literally. I am not implying any similarity at all. Two campaigns can be unlike Greyhawk and yet utterly unlike each other. There's no implication of similarity at all.</p><p></p><p>Go right ahead. There's no evidence to suggest that, but you can assume anything you like.</p><p></p><p>Yes, I do. you're first of all saying high drama and high power are equivalent, and then you're saying high power decreases drama, so presumably they're opposites. It's confusing, but yes, I understand what you're saying.</p><p></p><p>I don't see that power has anything to do with drama at all. Drama is produced by a difference in relative power, not by some absolute level of power. If you have the power of a god, there can still be drama, but only if you're matched against something that is in fact more powerful than you, or a threat to you in some way.</p><p></p><p>And that's only if you consider drama as something produced purely by power imbalances, and ignore personal and emotional sources of drama.</p><p></p><p>I don't derive drama from the presence of powerful entities. Or at least I try not to. I try to derive drama from relationships, from timing, from moral conflicts.</p><p></p><p>In a campaign where players play gods, meeting a god is not going to be like, "Wow!" Meeting a mortal, in fact, might be more like, "Wow," depending on how your DM has structured his campaign. Neither is intrinsically better than the other. It all depends on your preferences.</p><p></p><p>I don't feel insulted because we differ on opinions. I feel insulted because you called my campaign dull. It's not a big deal, since I know you don't know the first thing about my campaign, but if you don't want me to call you on your insulting comments, then don't make them.</p><p></p><p>I'm not the slightest bit sorry. I'm glad we have different viewpoints. We'd have very little to talk about otherwise.</p><p></p><p>I believe you, and I thank you for the clear statement of position. I hope I've been equally clear -- I have not intended to nor do I believe I have in fact insulted you. If your feelings were hurt by anything I said, I apologize.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 541679, member: 812"] You DID say that people who run campaigns that are not "normal" (whatever your definition of that may be) always end up running dull campaigns. I believe you when you say you were not trying to personally insult anyone, but what you said was pretty snarky and I don't like starting debates off with some not-stated-outright prejudice. I'd rather get prejudices out in the open where we can all stomp on them. ;) Except that there is an [i]infinity[/i] of possibilities if our only criteria is "not like Greyhawk". Literally. I am not implying any similarity at all. Two campaigns can be unlike Greyhawk and yet utterly unlike each other. There's no implication of similarity at all. Go right ahead. There's no evidence to suggest that, but you can assume anything you like. Yes, I do. you're first of all saying high drama and high power are equivalent, and then you're saying high power decreases drama, so presumably they're opposites. It's confusing, but yes, I understand what you're saying. I don't see that power has anything to do with drama at all. Drama is produced by a difference in relative power, not by some absolute level of power. If you have the power of a god, there can still be drama, but only if you're matched against something that is in fact more powerful than you, or a threat to you in some way. And that's only if you consider drama as something produced purely by power imbalances, and ignore personal and emotional sources of drama. I don't derive drama from the presence of powerful entities. Or at least I try not to. I try to derive drama from relationships, from timing, from moral conflicts. In a campaign where players play gods, meeting a god is not going to be like, "Wow!" Meeting a mortal, in fact, might be more like, "Wow," depending on how your DM has structured his campaign. Neither is intrinsically better than the other. It all depends on your preferences. I don't feel insulted because we differ on opinions. I feel insulted because you called my campaign dull. It's not a big deal, since I know you don't know the first thing about my campaign, but if you don't want me to call you on your insulting comments, then don't make them. I'm not the slightest bit sorry. I'm glad we have different viewpoints. We'd have very little to talk about otherwise. I believe you, and I thank you for the clear statement of position. I hope I've been equally clear -- I have not intended to nor do I believe I have in fact insulted you. If your feelings were hurt by anything I said, I apologize. [/QUOTE]
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