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<blockquote data-quote="Nonlethal Force" data-source="post: 2942062" data-attributes="member: 35788"><p>I would second that option more than anything else. Read a few games. This will do some things for you:</p><p></p><p>1. Teach you the many options regarding mechanics and how to run them. Mechanics includes things like: Dice rolling, OOC information/chat, split parties, combat, cambat maps, "to-color-or-not-to-color" character speech, and many other such things.</p><p></p><p>2. Demonstrate just how long PbP games really are. My games tend to be heavy RP and I try to encourage dialogue with NPCs. I try to update my games daily - often twice daily if the players have time to post. I have two games running since August, and 1 (Clutches of Evil) leveled their characters about 2 months ago and the other (Mightier than the Sword) will level as soon as they bite the bullet and decide to unsheath their swords. Of ocurse, they might just talk their way around the combat and perhaps find a solution I'm not planning on. In that case, they'll level when they level. Up to them! But to think that PbP games will even remotely compete with the speed of a tabletop is just not right. If you read a PbP as an example, ocasionally note the posting dates for reference.</p><p></p><p>3. Demonstrate other things you can do with PbP that may actually be better than tabletop. For example, I use a Rogue's Guild thread to put up NPCs that the players may want to remember. We also use that thread to post character sheets, so the sheets are accessible 24 hours a day as long as EnWorld is up and running. Additionally, thanks to Bront's suggestion as a player in one of my games, I have a thread dedicated simply to posting my homebrew information. This makes such information public to my players 24 hours a day, too.</p><p></p><p>4. Reading other games' OOC threads will also help you learn what PbP players talk about: recruiting, strategizing, etc. When you read an OOC thread, note who the DM is and how they relate. Some DMs give answers in their OOC threads, some DM's play devil's advocate, etc...</p><p></p><p>Anyway, I invite you to look at any of my games. You can find them in my sig, along with my Story Hour submission and my Homebrew gameworld thread. You are welcome to post as an observer in my OOC threads, but please refrain from posting in my IC threads.</p><p></p><p>EDIT: If you do read games, please understand that some games lost info due to the crash in May. So if you are reading games that have been running longer than since May, there may well be a "jolt" in the storyline. Please understand the unfortuante reality that many of us online DMs and players went through.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2942062, member: 35788"] I would second that option more than anything else. Read a few games. This will do some things for you: 1. Teach you the many options regarding mechanics and how to run them. Mechanics includes things like: Dice rolling, OOC information/chat, split parties, combat, cambat maps, "to-color-or-not-to-color" character speech, and many other such things. 2. Demonstrate just how long PbP games really are. My games tend to be heavy RP and I try to encourage dialogue with NPCs. I try to update my games daily - often twice daily if the players have time to post. I have two games running since August, and 1 (Clutches of Evil) leveled their characters about 2 months ago and the other (Mightier than the Sword) will level as soon as they bite the bullet and decide to unsheath their swords. Of ocurse, they might just talk their way around the combat and perhaps find a solution I'm not planning on. In that case, they'll level when they level. Up to them! But to think that PbP games will even remotely compete with the speed of a tabletop is just not right. If you read a PbP as an example, ocasionally note the posting dates for reference. 3. Demonstrate other things you can do with PbP that may actually be better than tabletop. For example, I use a Rogue's Guild thread to put up NPCs that the players may want to remember. We also use that thread to post character sheets, so the sheets are accessible 24 hours a day as long as EnWorld is up and running. Additionally, thanks to Bront's suggestion as a player in one of my games, I have a thread dedicated simply to posting my homebrew information. This makes such information public to my players 24 hours a day, too. 4. Reading other games' OOC threads will also help you learn what PbP players talk about: recruiting, strategizing, etc. When you read an OOC thread, note who the DM is and how they relate. Some DMs give answers in their OOC threads, some DM's play devil's advocate, etc... Anyway, I invite you to look at any of my games. You can find them in my sig, along with my Story Hour submission and my Homebrew gameworld thread. You are welcome to post as an observer in my OOC threads, but please refrain from posting in my IC threads. EDIT: If you do read games, please understand that some games lost info due to the crash in May. So if you are reading games that have been running longer than since May, there may well be a "jolt" in the storyline. Please understand the unfortuante reality that many of us online DMs and players went through. [/QUOTE]
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