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Is there a way to make Conjure Animals take less time?
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<blockquote data-quote="Mistwell" data-source="post: 7505468" data-attributes="member: 2525"><p>Turn this problem into an opportunity...for more dice!</p><p></p><p>So 8 badgers, each with multiattack. One attack does 1d6+1, the other 2d4+1.</p><p></p><p>So your PC needs 8 d20s of different colors, then 8 d6s of those same colors, and then 8 sets of two d4s all matching those colors.</p><p>PC throws 8 d20s and their matching d6s first. Match the d20 to the d6 of the same color to see what attack they roll, and the d6 damage. As it's a plus 1 to each that hits, just add up the d6s for the hits and then add the number that hit.</p><p>Then throw the d20s again with the d4s, and do that again.</p><p></p><p>Should go quick and be fun.</p><p></p><p>If you don't want that many damage dice you can instead use average damage. So just 8 d20s thrown twice.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7505468, member: 2525"] Turn this problem into an opportunity...for more dice! So 8 badgers, each with multiattack. One attack does 1d6+1, the other 2d4+1. So your PC needs 8 d20s of different colors, then 8 d6s of those same colors, and then 8 sets of two d4s all matching those colors. PC throws 8 d20s and their matching d6s first. Match the d20 to the d6 of the same color to see what attack they roll, and the d6 damage. As it's a plus 1 to each that hits, just add up the d6s for the hits and then add the number that hit. Then throw the d20s again with the d4s, and do that again. Should go quick and be fun. If you don't want that many damage dice you can instead use average damage. So just 8 d20s thrown twice. [/QUOTE]
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Community
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Is there a way to make Conjure Animals take less time?
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