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<blockquote data-quote="sebecloki" data-source="post: 8719459" data-attributes="member: 6676162"><p>I'm feeling this thread so much recently. I don't know if my feelings about why I like 3.0 are similar to others -- there was this time before 3.5 when 3.0 was just more options, but not this crazy char op minigame about builds. Prestige classes were just 2e kits. Save vs. die effects, and you just go get resurrected.</p><p></p><p>Stuff I like:</p><p>43 skills! They just keep cutting them down every edition. Aggghhh!!! I don't want stuff consolidated.</p><p>Stuff exists because it's classic D&D -- like two handed ranger fighting. It doesn't have to make sense (clerics and maces), but it's the same 2e stuff I grew up with, and I just love it.</p><p>Prestige classes are more just weird ideas or converted kits instead of finely tuned mechanical ideas. </p><p>There was an approach more to character building of 'just pick some stuff that seems funny/weird/evocative' instead of planning out 20 levels ahead of time.</p><p></p><p>I'm hard core feeling the need to play some 3.0 again -- the WoTC books, the Moongoose encylopedia arcane series, and some of the edge studios compilations of prestige classes and other material. I can only do play by post, but I'd love to run a nostalgia game on discord if anyone wants to do that.</p><p></p><p>And to fill out the discussion -- gianttip is basically 3.5. There's some fascinating homebrew stuff there, both settings and rules, but it's very focused on the 3.5 optimization and mechanics-focused approach. Even the 3.5 has really died down the last few years, but there's definitely not a strong 3.0 only presence there, even if stuff from that edition is sometimes used in 3.5 games.</p></blockquote><p></p>
[QUOTE="sebecloki, post: 8719459, member: 6676162"] I'm feeling this thread so much recently. I don't know if my feelings about why I like 3.0 are similar to others -- there was this time before 3.5 when 3.0 was just more options, but not this crazy char op minigame about builds. Prestige classes were just 2e kits. Save vs. die effects, and you just go get resurrected. Stuff I like: 43 skills! They just keep cutting them down every edition. Aggghhh!!! I don't want stuff consolidated. Stuff exists because it's classic D&D -- like two handed ranger fighting. It doesn't have to make sense (clerics and maces), but it's the same 2e stuff I grew up with, and I just love it. Prestige classes are more just weird ideas or converted kits instead of finely tuned mechanical ideas. There was an approach more to character building of 'just pick some stuff that seems funny/weird/evocative' instead of planning out 20 levels ahead of time. I'm hard core feeling the need to play some 3.0 again -- the WoTC books, the Moongoose encylopedia arcane series, and some of the edge studios compilations of prestige classes and other material. I can only do play by post, but I'd love to run a nostalgia game on discord if anyone wants to do that. And to fill out the discussion -- gianttip is basically 3.5. There's some fascinating homebrew stuff there, both settings and rules, but it's very focused on the 3.5 optimization and mechanics-focused approach. Even the 3.5 has really died down the last few years, but there's definitely not a strong 3.0 only presence there, even if stuff from that edition is sometimes used in 3.5 games. [/QUOTE]
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