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Is there more to D&D then Dungeon Crawling?
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<blockquote data-quote="Wombat" data-source="post: 1283408" data-attributes="member: 8447"><p>Okay, the title of the poll and the title of the thread are a bit different, so I guess this is a two-part answer...</p><p></p><p>In my games, at least, there is much more to D&D than dungeons. In fact in my current campaign we have only been in one "dungeon" (a cave complex) during its run. We tend to emphasize character interaction, moral choices and, to a lesser extent, combat, but without the minis feel (no board, no figures, etc.).</p><p></p><p>Now as to what the <em>rule books</em> emphasize, well, that is a different matter. The rules are first and formost a set of combat rules, with a lot of emphasis on contained environements, the titular "Dungeon". I know some would argue that the rules talk about a lot more than just combat, but when you look at the bonuses available to characters, the types of spells written up, the bennes from magical items, and all the rest, as well as a whole volume just dedicated to opponents, it becomes obvious that the primary thrust of the game is direct combat. Equally experience points are given primarily for defeating opponents. When you look at the combat rules themselves, there are many examples regarding walls, cover, lighting, traps, and other concepts that, taken as a group, highlight the notion of the dungeon environment. </p><p></p><p>This does not mean that the D&D rules can't be used for a non-combat, non-dungeon sort of games; my own campaign alone should prove that. But if you are talking about what the rules themselves emphasize, I would have to say dungeon crawls.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1283408, member: 8447"] Okay, the title of the poll and the title of the thread are a bit different, so I guess this is a two-part answer... In my games, at least, there is much more to D&D than dungeons. In fact in my current campaign we have only been in one "dungeon" (a cave complex) during its run. We tend to emphasize character interaction, moral choices and, to a lesser extent, combat, but without the minis feel (no board, no figures, etc.). Now as to what the [I]rule books[/I] emphasize, well, that is a different matter. The rules are first and formost a set of combat rules, with a lot of emphasis on contained environements, the titular "Dungeon". I know some would argue that the rules talk about a lot more than just combat, but when you look at the bonuses available to characters, the types of spells written up, the bennes from magical items, and all the rest, as well as a whole volume just dedicated to opponents, it becomes obvious that the primary thrust of the game is direct combat. Equally experience points are given primarily for defeating opponents. When you look at the combat rules themselves, there are many examples regarding walls, cover, lighting, traps, and other concepts that, taken as a group, highlight the notion of the dungeon environment. This does not mean that the D&D rules can't be used for a non-combat, non-dungeon sort of games; my own campaign alone should prove that. But if you are talking about what the rules themselves emphasize, I would have to say dungeon crawls. [/QUOTE]
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Is there more to D&D then Dungeon Crawling?
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