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Is this a fair review of PF2?
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<blockquote data-quote="GrahamWills" data-source="post: 8102151" data-attributes="member: 75787"><p>And this will be my last post in this thread also, as no progress is being made. In Real Life, this is not the difference between a starting fighter and an experienced fighter. In fact it is the <strong>exact reverse</strong>. I have been both and when I was a young inecxperienced fighter, I could physically take injuries more easily than I can now. In fact that's one reason why I quit -- injuries became much more serious when I <em>was</em> hit.</p><p></p><p>The difference between an experienced fighter and a beginning fighter is that t<strong>hey don't get seriously hit</strong>. Their skill allows them to dodge more blows, or take them as superficial. They know which attacks are not actually dangerous and don't spend energy avoiding them. They stay at the range where a simple sway avoid contact, and they step into some attacks so the impact is weak and ignorable.</p><p></p><p>It's not even close. If hit points model real life even slightly, then the reason that an experienced fighter can take 20 of the same attacks that fell a beginner is not that they allow themself to be punched on the chin 20 times but just "tough it out". That is a ludicrously silly point of view that no actual fighter would ever consider. The reason is that they minimize or avoid those attacks. If hit points measure anything, they cannot measure your ability to take damage, because that, fundamentally, changes very little. They must measure your ability to <strong>avoid damage</strong>.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8102151, member: 75787"] And this will be my last post in this thread also, as no progress is being made. In Real Life, this is not the difference between a starting fighter and an experienced fighter. In fact it is the [B]exact reverse[/B]. I have been both and when I was a young inecxperienced fighter, I could physically take injuries more easily than I can now. In fact that's one reason why I quit -- injuries became much more serious when I [I]was[/I] hit. The difference between an experienced fighter and a beginning fighter is that t[B]hey don't get seriously hit[/B]. Their skill allows them to dodge more blows, or take them as superficial. They know which attacks are not actually dangerous and don't spend energy avoiding them. They stay at the range where a simple sway avoid contact, and they step into some attacks so the impact is weak and ignorable. It's not even close. If hit points model real life even slightly, then the reason that an experienced fighter can take 20 of the same attacks that fell a beginner is not that they allow themself to be punched on the chin 20 times but just "tough it out". That is a ludicrously silly point of view that no actual fighter would ever consider. The reason is that they minimize or avoid those attacks. If hit points measure anything, they cannot measure your ability to take damage, because that, fundamentally, changes very little. They must measure your ability to [B]avoid damage[/B]. [/QUOTE]
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