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Is this fair? -- your personal opinion
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<blockquote data-quote="Barak" data-source="post: 3052280" data-attributes="member: 3028"><p>I never thought the trap was crazy unfair, like the Sun in the room thing. </p><p></p><p>The problem is that we have too little information, really, to know if the trap was fair for those characters. Here's what we know..</p><p></p><p>-There's a secret door in the room and an obvious lever</p><p>-The characters looked for and failed to find a way to open the secret door.</p><p>-The characters don't -have- to open the door/touch the lever to successfully complete the adventure.</p><p>-The rogue searched for traps on the lever and didn't find any.</p><p>-The monk pulled the lever, had to make a save, rolled a 19, and was disintegrated.</p><p></p><p>That's pretty much it. We don't know if they heard rumors/whatever that may lead them to believe something else important but not vital is in the dungeon. We don't know what the rogue rolled on his search, or wether or not he took 10/20. We also don't know if, assuming he hadn't, taking 20 would have enabled him to actually find the trap. And, had he found it, if a reasonably good roll on his Disable Device would have disabled it or not. </p><p></p><p>We also don't know what the lever actually does, if anything. We don't know if the rope on the lever thing would have worked to bypass the trap or not. We don't know the level of the characters in question. We don't know who built the dungeon, how many traps the group encountered before, how many levers, if all previous levers were trapped or not. We don't know if they encountered many secret doors opened by levers (it -seems- dumb to have an obvious lever open a secret door, unless you figure that maybe that door is an exit/entrance, and is only supposed to be hard to find from the other side). </p><p></p><p>Depending on which choices one makes when determining all those unknowns, I can easily see the trap be unfair. I can also see it be fair, to be honest. But if I answer (for myself) all those questions using an "average" response (that the rogue took 10 or rolled 10 on his search, for example), I end up on the side of unfair, which is why I said so.</p></blockquote><p></p>
[QUOTE="Barak, post: 3052280, member: 3028"] I never thought the trap was crazy unfair, like the Sun in the room thing. The problem is that we have too little information, really, to know if the trap was fair for those characters. Here's what we know.. -There's a secret door in the room and an obvious lever -The characters looked for and failed to find a way to open the secret door. -The characters don't -have- to open the door/touch the lever to successfully complete the adventure. -The rogue searched for traps on the lever and didn't find any. -The monk pulled the lever, had to make a save, rolled a 19, and was disintegrated. That's pretty much it. We don't know if they heard rumors/whatever that may lead them to believe something else important but not vital is in the dungeon. We don't know what the rogue rolled on his search, or wether or not he took 10/20. We also don't know if, assuming he hadn't, taking 20 would have enabled him to actually find the trap. And, had he found it, if a reasonably good roll on his Disable Device would have disabled it or not. We also don't know what the lever actually does, if anything. We don't know if the rope on the lever thing would have worked to bypass the trap or not. We don't know the level of the characters in question. We don't know who built the dungeon, how many traps the group encountered before, how many levers, if all previous levers were trapped or not. We don't know if they encountered many secret doors opened by levers (it -seems- dumb to have an obvious lever open a secret door, unless you figure that maybe that door is an exit/entrance, and is only supposed to be hard to find from the other side). Depending on which choices one makes when determining all those unknowns, I can easily see the trap be unfair. I can also see it be fair, to be honest. But if I answer (for myself) all those questions using an "average" response (that the rogue took 10 or rolled 10 on his search, for example), I end up on the side of unfair, which is why I said so. [/QUOTE]
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