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<blockquote data-quote="Raven Crowking" data-source="post: 3052973" data-attributes="member: 18280"><p>No, RC believes that levers <em>inherently</em> imply that moving the lever does something. Do you disagree with that? Is your life filled with levers and switches and buttons that do nothing?</p><p></p><p>RC believes that making something happen can make something <em>good</em> happen, something <em>bad</em> happen, some of each, or something which is neither good or bad. Do you disagree with that? I would say that this is objectively true because it is tautological.</p><p></p><p>RC believes that, within the concept of dungeons promulgated by the Core Rules, the history of the game, and within similar settings in the history of literature, film, and television, "making something happen" in a dungeon-like setting has a disproprtionate chance that the "something" is going to be bad. Do you disagree with this?</p><p></p><p>RC believes that, in an unfamiliar setting where you cannot intuit what a lever/switch/button will do -- such as the cockpit of an F14, a room in a prison, the main building of a hydroelectric plant -- it is often a good idea to leave it alone. Do you disagree with this?</p><p></p><p>RC believes that pulling a lever in a dungeon without at least attempting to ensure that one knows what it does is the equivilent of entering a new room blindfolded. I won't even ask -- I <em>know</em> you disagree with this. But, if you agree with any or all of the above, what I do not know is <em>why</em>.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3052973, member: 18280"] No, RC believes that levers [i]inherently[/i] imply that moving the lever does something. Do you disagree with that? Is your life filled with levers and switches and buttons that do nothing? RC believes that making something happen can make something [i]good[/i] happen, something [i]bad[/i] happen, some of each, or something which is neither good or bad. Do you disagree with that? I would say that this is objectively true because it is tautological. RC believes that, within the concept of dungeons promulgated by the Core Rules, the history of the game, and within similar settings in the history of literature, film, and television, "making something happen" in a dungeon-like setting has a disproprtionate chance that the "something" is going to be bad. Do you disagree with this? RC believes that, in an unfamiliar setting where you cannot intuit what a lever/switch/button will do -- such as the cockpit of an F14, a room in a prison, the main building of a hydroelectric plant -- it is often a good idea to leave it alone. Do you disagree with this? RC believes that pulling a lever in a dungeon without at least attempting to ensure that one knows what it does is the equivilent of entering a new room blindfolded. I won't even ask -- I [i]know[/i] you disagree with this. But, if you agree with any or all of the above, what I do not know is [i]why[/i]. RC [/QUOTE]
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