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<blockquote data-quote="gizmo33" data-source="post: 3052977" data-attributes="member: 30001"><p>It involves a little more thought than you're implying since I'm actually not there (it's my character). The conditioned response is me throwing my arms over my head and saying "oh, god, a lever." The thoughtful response is telling the DM that my player summons an orc, hands him the halberd, and goes in the next room while the orc pulls the lever. It's not all that unconscious, it's very conscious. It's not really trained, I might do something completely different the next time (hobgoblin with a lasso and a tower-shield). Mixing it up adds some zest.</p><p></p><p>It probably is an old school thing. Nowadays an adventurer is a mo-hawk sporting half-shirt wearing pretty-boy that wants to look good trading one-liners and fireballs with the BBEG. He certainly wouldn't be caught dead fishing around in an otyugh's trash-pile looking for loose coins or picking ear seekers out of his ears (ear seekers: you want to talk about unfair!) That stuff's a waste of time to him, not very cinematic or heroic.</p><p></p><p>In my day, adventurers were rather plain-looking Joes that wore conical helms with a nose-piece and bulky suits of chainmail. A train of miserable looking peasants usually followed him carrying his treasure (this was before there was a rules mandate that your character be awarded a bag of holding by 3rd level). He just didn't have the abs for a half-shirt. Success was measured in surviving and building a castle at 9th level. He didn't have the luxury of the DM's proxy NPC teleporting in to tell him what a good job he was doing or giving him his next mission. Monsters tried to kill him <em>all</em> of the time, not just when the music was scarey. He wore his paranoia as a badge of honor. The DM was an impartial bastard.</p><p></p><p>My comical reminiscings are not objective. Clearly I consider the pretty-boy a bigger success.</p><p></p><p></p><p></p><p>Yea, I think it's campaign specific.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3052977, member: 30001"] It involves a little more thought than you're implying since I'm actually not there (it's my character). The conditioned response is me throwing my arms over my head and saying "oh, god, a lever." The thoughtful response is telling the DM that my player summons an orc, hands him the halberd, and goes in the next room while the orc pulls the lever. It's not all that unconscious, it's very conscious. It's not really trained, I might do something completely different the next time (hobgoblin with a lasso and a tower-shield). Mixing it up adds some zest. It probably is an old school thing. Nowadays an adventurer is a mo-hawk sporting half-shirt wearing pretty-boy that wants to look good trading one-liners and fireballs with the BBEG. He certainly wouldn't be caught dead fishing around in an otyugh's trash-pile looking for loose coins or picking ear seekers out of his ears (ear seekers: you want to talk about unfair!) That stuff's a waste of time to him, not very cinematic or heroic. In my day, adventurers were rather plain-looking Joes that wore conical helms with a nose-piece and bulky suits of chainmail. A train of miserable looking peasants usually followed him carrying his treasure (this was before there was a rules mandate that your character be awarded a bag of holding by 3rd level). He just didn't have the abs for a half-shirt. Success was measured in surviving and building a castle at 9th level. He didn't have the luxury of the DM's proxy NPC teleporting in to tell him what a good job he was doing or giving him his next mission. Monsters tried to kill him [i]all[/i] of the time, not just when the music was scarey. He wore his paranoia as a badge of honor. The DM was an impartial bastard. My comical reminiscings are not objective. Clearly I consider the pretty-boy a bigger success. Yea, I think it's campaign specific. [/QUOTE]
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