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Is this Pact of the Chain House-rule broken?
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<blockquote data-quote="epithet" data-source="post: 7383647" data-attributes="member: 6796566"><p><strong>A re-skin of the quasit</strong></p><p></p><p>So, I had occasion recently to re-skin the quasit as a CG celestial. I thought the "scare" ability fit the idea of a hissing cat, so this is what I wound up with. You might enjoy it.</p><p></p><p style="margin-left: 20px"><strong><span style="color: #800000"><span style="font-size: 12px">Arborean Cat</span></span></strong></p> <p style="margin-left: 20px"><em>Tiny celestial, chaotic good</em></p> <p style="margin-left: 20px">[HR][/HR]<strong>Armor Class</strong> 13</p> <p style="margin-left: 20px"><strong>Hit Points</strong> 7 (3d4)</p> <p style="margin-left: 20px"><strong>Speed</strong> 40 ft., climb 30 ft.</p> <p style="margin-left: 20px">[HR][/HR] <table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>6 (-2)</td><td>17 (+3)</td><td>10 (+0)</td><td>7 (-2)</td><td>12 (+1)</td><td>10 (+0)</td></tr></table></p> <p style="margin-left: 20px">[HR][/HR]<strong>Skills</strong> Acrobatics +5, Perception +3, Stealth +5</p> <p style="margin-left: 20px"><strong>Damage Resistances</strong> radiant; bludgeoning, piercing, and slashing from nonmagical weapons</p> <p style="margin-left: 20px"><strong>Condition Immunities</strong> charmed, exhaustion, frightened</p> <p style="margin-left: 20px"><strong>Senses</strong> darkvision 120 ft., passive Perception 13</p> <p style="margin-left: 20px"><strong>Languages</strong> Common, Celestial</p> <p style="margin-left: 20px"><strong>Challenge</strong> 1 (200 XP)</p> <p style="margin-left: 20px">[HR][/HR]<strong><em>Keen Smell. </em></strong>The cat has advantage on Wisdom (Perception) checks that rely on smell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Magic Resistance. </em></strong>The cat has advantage on saving throws against spells and other magical effects.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Standing Leap. </em></strong>The cat’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #800000">ACTIONS</span></p> <p style="margin-left: 20px">[HR][/HR]<strong><em>Multiattack. </em></strong>The cat makes two attacks, one with its bite and one with its claws.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Bite. </em></strong><em>Melee Weapon Attack: </em> +5 to hit, reach 5 ft., one creature. <em>Hit: </em> 6 (1d6 + 3) piercing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Claws. </em></strong><em>Melee Weapon Attack: </em> +5 to hit, reach 5 ft., one target. <em>Hit: </em> 5 (1d4 + 3) slashing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Invisibility. </em></strong>The cat magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the cat wears or carries is invisible with it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Scare (1/Day). </em></strong>One creature of the cat's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the cat is within line of sight, ending the effect on itself on a success.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These cats are native to the Olympian Glades of Arborea. Similar in appearance to the mortal cats of the prime material plane, they are often seen in a golden tabby or bluish silver color.</p> <p style="margin-left: 20px">While they roam wild on Olympus, they are also found in more domestic settings; they often condescend to permit other intelligent creatures to provide for their needs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Variant: Arborean Cat Familiar</strong></p> <p style="margin-left: 20px">Mortal spellcasters interested in extraplanar familiars find these cats possible to summon but rarely willing to serve. The cat plays the part of the pampered pet. It serves its master well, but it demands to be maintained in luxurious style. Such cats have the following trait.</p> <p style="margin-left: 20px"><strong><em>Familiar. </em></strong>The cat can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the cat senses as long as they are within 1 mile of each other. While the cat is within 10 feet of its master, the master shares the cat's Magic Resistance trait. At any time and for any reason, the cat can end its service as a familiar, ending the telepathic bond.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><span style="font-size: 9px">Exported by <strong>NPC Engineer</strong> (<a href="http://www.masq.net" target="_blank">www.masq.net</a>)</span></em></p></blockquote><p></p>
[QUOTE="epithet, post: 7383647, member: 6796566"] [b]A re-skin of the quasit[/b] So, I had occasion recently to re-skin the quasit as a CG celestial. I thought the "scare" ability fit the idea of a hissing cat, so this is what I wound up with. You might enjoy it. [INDENT][B][COLOR=#800000][SIZE=3]Arborean Cat[/SIZE][/COLOR][/B] [I]Tiny celestial, chaotic good[/I] [HR][/HR][B]Armor Class[/B] 13 [B]Hit Points[/B] 7 (3d4) [B]Speed[/B] 40 ft., climb 30 ft. [HR][/HR][TABLE="width: 500"] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]6 (-2)[/TD] [TD]17 (+3)[/TD] [TD]10 (+0)[/TD] [TD]7 (-2)[/TD] [TD]12 (+1)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [HR][/HR][B]Skills[/B] Acrobatics +5, Perception +3, Stealth +5 [B]Damage Resistances[/B] radiant; bludgeoning, piercing, and slashing from nonmagical weapons [B]Condition Immunities[/B] charmed, exhaustion, frightened [B]Senses[/B] darkvision 120 ft., passive Perception 13 [B]Languages[/B] Common, Celestial [B]Challenge[/B] 1 (200 XP) [HR][/HR][B][I]Keen Smell. [/I][/B]The cat has advantage on Wisdom (Perception) checks that rely on smell. [B][I]Magic Resistance. [/I][/B]The cat has advantage on saving throws against spells and other magical effects. [B][I]Standing Leap. [/I][/B]The cat’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. [COLOR=#800000]ACTIONS[/COLOR] [HR][/HR][B][I]Multiattack. [/I][/B]The cat makes two attacks, one with its bite and one with its claws. [B][I]Bite. [/I][/B][I]Melee Weapon Attack: [/I] +5 to hit, reach 5 ft., one creature. [I]Hit: [/I] 6 (1d6 + 3) piercing damage. [B][I]Claws. [/I][/B][I]Melee Weapon Attack: [/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I] 5 (1d4 + 3) slashing damage. [B][I]Invisibility. [/I][/B]The cat magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the cat wears or carries is invisible with it. [B][I]Scare (1/Day). [/I][/B]One creature of the cat's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the cat is within line of sight, ending the effect on itself on a success. These cats are native to the Olympian Glades of Arborea. Similar in appearance to the mortal cats of the prime material plane, they are often seen in a golden tabby or bluish silver color. While they roam wild on Olympus, they are also found in more domestic settings; they often condescend to permit other intelligent creatures to provide for their needs. [B]Variant: Arborean Cat Familiar[/B] Mortal spellcasters interested in extraplanar familiars find these cats possible to summon but rarely willing to serve. The cat plays the part of the pampered pet. It serves its master well, but it demands to be maintained in luxurious style. Such cats have the following trait. [B][I]Familiar. [/I][/B]The cat can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the cat senses as long as they are within 1 mile of each other. While the cat is within 10 feet of its master, the master shares the cat's Magic Resistance trait. At any time and for any reason, the cat can end its service as a familiar, ending the telepathic bond. [I][SIZE=1]Exported by [B]NPC Engineer[/B] ([URL="http://www.masq.net"]www.masq.net[/URL])[/SIZE][/I][/INDENT] [/QUOTE]
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