Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Is this the right forum for OGL homebrew?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Will" data-source="post: 5939185" data-attributes="member: 5566"><p>Well, I have everything but magic worked out and am trying to make the document legible (debating what format for the document -- which is a good question, what would be ideal? A formatted Word or RTF document? A laid-out webpage?)</p><p></p><p>The overview of the system</p><p>Goals</p><p>Somewhat inspired by older editions, and adding in elements from FATE (Aspects, primarily) -- Aspects are descriptive elements that can be called on to use action points (basically) or work against the player to earn action points.</p><p></p><p>Fairly flat power scale. Everyone has 4 hit points, most hits do one hit point, players can decide to take a condition (slow, flat-footed, fatigued) instead of damage. </p><p></p><p>Ability power scale flat -- ability score/4 is your bonus with it. Suggested ability score generation of ye olde 3d6 in order.</p><p></p><p>Feats to swap scores (Fight with Dex or Int or Cha instead of Str). This makes it fairly easy to be a low Str fighter if you want.</p><p></p><p></p><p>The big challenge I'm facing now is deciding what to do with magic. I want something easier to run and more interesting/less overwhelming than 3.5 magic, but I'm torn between that and appealing to the familiarity of core spells.</p><p></p><p>Ideally I'd like mages to have more ability to do impossible but less powerful things, with an eye toward FATE conditions. So, for example, a room might have the quality 'dark,' and a mage can wave her hands and make it 'light,' possibly costing condition or hit points.</p><p></p><p>Still trying to work out some system around that (I have about 4 different systems for magic worked out. mmmph)</p></blockquote><p></p>
[QUOTE="Will, post: 5939185, member: 5566"] Well, I have everything but magic worked out and am trying to make the document legible (debating what format for the document -- which is a good question, what would be ideal? A formatted Word or RTF document? A laid-out webpage?) The overview of the system Goals Somewhat inspired by older editions, and adding in elements from FATE (Aspects, primarily) -- Aspects are descriptive elements that can be called on to use action points (basically) or work against the player to earn action points. Fairly flat power scale. Everyone has 4 hit points, most hits do one hit point, players can decide to take a condition (slow, flat-footed, fatigued) instead of damage. Ability power scale flat -- ability score/4 is your bonus with it. Suggested ability score generation of ye olde 3d6 in order. Feats to swap scores (Fight with Dex or Int or Cha instead of Str). This makes it fairly easy to be a low Str fighter if you want. The big challenge I'm facing now is deciding what to do with magic. I want something easier to run and more interesting/less overwhelming than 3.5 magic, but I'm torn between that and appealing to the familiarity of core spells. Ideally I'd like mages to have more ability to do impossible but less powerful things, with an eye toward FATE conditions. So, for example, a room might have the quality 'dark,' and a mage can wave her hands and make it 'light,' possibly costing condition or hit points. Still trying to work out some system around that (I have about 4 different systems for magic worked out. mmmph) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this the right forum for OGL homebrew?
Top