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General Tabletop Discussion
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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<blockquote data-quote="EternalDungeonMaster" data-source="post: 7692690" data-attributes="member: 75401"><p>In my opinion, Tomb of Horrors is not meant for at-home campaign play. The adventure was written as a tournament adventure, which was run with pre-generated characters. The early D&D tournaments were competitive in nature; groups earned points based on how far into the tournament they could get and how many tournament objectives they could meet. The entire party could get wiped out and the group might still win the event if they scored enough points. In fact, it was highly unlikely that a group would make it to the end of one of the early tournament adventures without either running out of time first or the entire party getting killed.</p><p></p><p>In its golden age, TSR needed to print a lot of material: publish or perish. So these tournament adventures made it into print. They weren't written for campaign play. Some, just by chance, were better for campaign play than others. Tomb of Horrors? Not so much.</p><p></p><p>For my taste and experience, I would not run this as an adventure for an ongoing, long-term campaign. It wasn't written for that purpose, and it doesn't lend itself at all to that purpose.</p></blockquote><p></p>
[QUOTE="EternalDungeonMaster, post: 7692690, member: 75401"] In my opinion, Tomb of Horrors is not meant for at-home campaign play. The adventure was written as a tournament adventure, which was run with pre-generated characters. The early D&D tournaments were competitive in nature; groups earned points based on how far into the tournament they could get and how many tournament objectives they could meet. The entire party could get wiped out and the group might still win the event if they scored enough points. In fact, it was highly unlikely that a group would make it to the end of one of the early tournament adventures without either running out of time first or the entire party getting killed. In its golden age, TSR needed to print a lot of material: publish or perish. So these tournament adventures made it into print. They weren't written for campaign play. Some, just by chance, were better for campaign play than others. Tomb of Horrors? Not so much. For my taste and experience, I would not run this as an adventure for an ongoing, long-term campaign. It wasn't written for that purpose, and it doesn't lend itself at all to that purpose. [/QUOTE]
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Is TOMB OF HORRORS the Worst Adventure Of All Time?
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