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Is Warlock broken?
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<blockquote data-quote="Xeviat" data-source="post: 6872981" data-attributes="member: 57494"><p>But I mean how are they targetting someone in darkness? Since we're talking about gearing a warlock up for tanking, a Sentinel speed stopping OA or a War Caster+Crossbow Expert Eldritch Blast to the face is a pretty meaningful OA.</p><p></p><p>But you're discounting feats. I don't think they're broken and overpowered, they just add options that the core game is sorely lacking.</p><p></p><p>Without feats, even if the monster is just going to target someone else, having Darkness to grant granting disadvantage to that attack is a pretty tanky ability. The Protection fighting style does a similar thing. Also, if they're targetting the Barbarian, what do they care? The barbarian in the game I'm running gets mad when things don't target him because he's counting on that to save the party damage (what with his resistance to most everything).</p><p></p><p>Then again, we're arguing about a really off use of the class. Used for standard Blasting or Control, they're a good class as long as you can get in those 2 short rests a day. At first level, with 2 short rests, they have 3 first level spells per day, just like a Wizard (wizard has 2 plus 1 from a short rest). At second level, with 2 short rests, they have 6 first level spells per day; the wizard has 4. At 3rd level, they have 6 second level spells per day; the wizard has (at best) 3 level 2 and 4 level 1 ... past this point, they become very hard to compare. That's not counting what they can do with their invocations.</p><p></p><p>I think they're okay. I like that they're different.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6872981, member: 57494"] But I mean how are they targetting someone in darkness? Since we're talking about gearing a warlock up for tanking, a Sentinel speed stopping OA or a War Caster+Crossbow Expert Eldritch Blast to the face is a pretty meaningful OA. But you're discounting feats. I don't think they're broken and overpowered, they just add options that the core game is sorely lacking. Without feats, even if the monster is just going to target someone else, having Darkness to grant granting disadvantage to that attack is a pretty tanky ability. The Protection fighting style does a similar thing. Also, if they're targetting the Barbarian, what do they care? The barbarian in the game I'm running gets mad when things don't target him because he's counting on that to save the party damage (what with his resistance to most everything). Then again, we're arguing about a really off use of the class. Used for standard Blasting or Control, they're a good class as long as you can get in those 2 short rests a day. At first level, with 2 short rests, they have 3 first level spells per day, just like a Wizard (wizard has 2 plus 1 from a short rest). At second level, with 2 short rests, they have 6 first level spells per day; the wizard has 4. At 3rd level, they have 6 second level spells per day; the wizard has (at best) 3 level 2 and 4 level 1 ... past this point, they become very hard to compare. That's not counting what they can do with their invocations. I think they're okay. I like that they're different. [/QUOTE]
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