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Is Warlock broken?
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<blockquote data-quote="Ashrym" data-source="post: 6874704" data-attributes="member: 6750235"><p>Regarding rests and number of encounters per day. I am not sure where some DM's seem to struggle with 6-8 encounters per day. I mix it up and a typical dungeon can easily break 12 easier encounters. Long rest spell recovery sucks when going through 3 levels of crypts and 30 to 45 rooms / areas as opposed to fitting in 2 or 3 short rests that the group will take anyway so that they can spend hit dice for healing. </p><p></p><p>It's the longer, more challenging encounters between long or short rests where other spell casters can spend more slots where we see them shine but spending them earlier means they aren't available later. When those spell casters are low on spells and the warlock can still renew 5th level slots they are more appealing while everyone else is limited to cantrips and rituals. </p><p></p><p>Throw in more dungeon crawls and mix the encounter day up more and both have there advantages. </p><p></p><p></p><p></p><p>On that same note, I can easily take a meal break and rest while focusing on work. There is no indication that concentration is strenuous. There is indication that it's not strenuous based on activities allowed in conjunction with concentration, tweet indication from devs that they work together, and the duration of concentration required spells that allow concentration for longer than a short rest takes. </p><p></p><p>Concentration is already a huge restriction for spell casters without intentionally creating a new artificial restriction and then trying to rationalize it's existence for the sake of having yet another restriction about which to argue.</p><p></p><p>A DM can choose to create and enforce such a restriction and then rationalize it, but it doesn't exist until that DM makes it exist.</p><p></p><p></p><p></p><p>Most games don't go to a high enough level where there are enough invocations that those ones become even a minor consideration. The abilities aren't that bad but in comparison to other invocations there are obviously better choices and that's why those ones look bad.</p><p></p><p>I might take one on a blade warlock. My dwarf didn't cast as many spells because he did a lot of melee in that campaign so I would have worried less about that per day restriction. I don't remember what I took instead but have a definite preference for at-will SLA's because those are the draw for the class. Without those I doubt I would play and enjoy the class at all.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6874704, member: 6750235"] Regarding rests and number of encounters per day. I am not sure where some DM's seem to struggle with 6-8 encounters per day. I mix it up and a typical dungeon can easily break 12 easier encounters. Long rest spell recovery sucks when going through 3 levels of crypts and 30 to 45 rooms / areas as opposed to fitting in 2 or 3 short rests that the group will take anyway so that they can spend hit dice for healing. It's the longer, more challenging encounters between long or short rests where other spell casters can spend more slots where we see them shine but spending them earlier means they aren't available later. When those spell casters are low on spells and the warlock can still renew 5th level slots they are more appealing while everyone else is limited to cantrips and rituals. Throw in more dungeon crawls and mix the encounter day up more and both have there advantages. On that same note, I can easily take a meal break and rest while focusing on work. There is no indication that concentration is strenuous. There is indication that it's not strenuous based on activities allowed in conjunction with concentration, tweet indication from devs that they work together, and the duration of concentration required spells that allow concentration for longer than a short rest takes. Concentration is already a huge restriction for spell casters without intentionally creating a new artificial restriction and then trying to rationalize it's existence for the sake of having yet another restriction about which to argue. A DM can choose to create and enforce such a restriction and then rationalize it, but it doesn't exist until that DM makes it exist. Most games don't go to a high enough level where there are enough invocations that those ones become even a minor consideration. The abilities aren't that bad but in comparison to other invocations there are obviously better choices and that's why those ones look bad. I might take one on a blade warlock. My dwarf didn't cast as many spells because he did a lot of melee in that campaign so I would have worried less about that per day restriction. I don't remember what I took instead but have a definite preference for at-will SLA's because those are the draw for the class. Without those I doubt I would play and enjoy the class at all. [/QUOTE]
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