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<blockquote data-quote="MechaTarrasque" data-source="post: 6878435" data-attributes="member: 6801226"><p>The chainlock doesn't automatically get the variant familiars. You have to bribe your DM. I tend to give them myself (and give the sprite a similar variant familiar ability) without bribery, as advantage against magic isn't an autowin for the warlock, it isn't a big deal at lower levels (most goblins and orcs aren't trying to zap you), and at higher levels, the familiar's attack hasn't scaled, so you are still getting something special (besides being a prereq for some nice invocations) that the tomelock with find familiar doesn't get (much like the bladelock can find a magic weapon and make it his/her pact weapon), but that is a DM being a nice guy, not a strict reading of the rules.</p><p></p><p>To be fair, if the party encounters a "free range" imp or quasit, the tomelock (or anyone else with the find familiar spell) can make a deal with it, but that requires a real deal, as in paying something "in game" (not after the PC is dead or "the memory of the first love"), usually a daily payment in gp's equal to the highest level spell the PC could cast (9 gp max). I also give warlocks planar ally as a mystic arcanum spell, with the proviso that they always have to pay full price (if you want free labor, you have to be a cleric on a god's mission).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 6878435, member: 6801226"] The chainlock doesn't automatically get the variant familiars. You have to bribe your DM. I tend to give them myself (and give the sprite a similar variant familiar ability) without bribery, as advantage against magic isn't an autowin for the warlock, it isn't a big deal at lower levels (most goblins and orcs aren't trying to zap you), and at higher levels, the familiar's attack hasn't scaled, so you are still getting something special (besides being a prereq for some nice invocations) that the tomelock with find familiar doesn't get (much like the bladelock can find a magic weapon and make it his/her pact weapon), but that is a DM being a nice guy, not a strict reading of the rules. To be fair, if the party encounters a "free range" imp or quasit, the tomelock (or anyone else with the find familiar spell) can make a deal with it, but that requires a real deal, as in paying something "in game" (not after the PC is dead or "the memory of the first love"), usually a daily payment in gp's equal to the highest level spell the PC could cast (9 gp max). I also give warlocks planar ally as a mystic arcanum spell, with the proviso that they always have to pay full price (if you want free labor, you have to be a cleric on a god's mission). [/QUOTE]
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