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Is WotC playing 4d Chess with the 5.1 SRD CC?
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<blockquote data-quote="Dausuul" data-source="post: 8922036" data-attributes="member: 58197"><p>I agree with this part. Originally, the slow release schedule of 5E was making a virtue of necessity. The D&D staff was cut to the bone over the course of 4E, and they simply didn't have enough people to crank out material at the pace of previous editions.</p><p></p><p></p><p>This part I don't agree with at all. This is viewing the situation through the lens of the 4E transition, when D&D was a modest product line making a desperate play for "core brand" status so they wouldn't have to lay off most of their staff.</p><p></p><p>This is no longer the case. D&D is a big moneymaker for Hasbro now -- not on par with Magic, of course, but nothing is on par with Magic. Very few of Hasbro's properties are doing anywhere near as well. They are in no danger of getting mothballed.</p><p></p><p>If you just look at the D&D business strategy, there <em>are</em> notable similarities to 4E: A new edition(ish), a big push to go digital and harvest tons of subscription revenue, and an attempt to pull back from the OGL. The reason this looks familiar is that, now as in 2008, Hasbro is trying to massively scale up the profits from D&D, and this is the most obvious way to try to do that.</p><p></p><p>But the reasons for the attempted scale-up are different. Back then, D&D was an underperformer trying a Hail Mary pass to justify its budget. Now, Hasbro itself is an underperformer, and it's looking to juice its most profitable brands to justify its stock price.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8922036, member: 58197"] I agree with this part. Originally, the slow release schedule of 5E was making a virtue of necessity. The D&D staff was cut to the bone over the course of 4E, and they simply didn't have enough people to crank out material at the pace of previous editions. This part I don't agree with at all. This is viewing the situation through the lens of the 4E transition, when D&D was a modest product line making a desperate play for "core brand" status so they wouldn't have to lay off most of their staff. This is no longer the case. D&D is a big moneymaker for Hasbro now -- not on par with Magic, of course, but nothing is on par with Magic. Very few of Hasbro's properties are doing anywhere near as well. They are in no danger of getting mothballed. If you just look at the D&D business strategy, there [I]are[/I] notable similarities to 4E: A new edition(ish), a big push to go digital and harvest tons of subscription revenue, and an attempt to pull back from the OGL. The reason this looks familiar is that, now as in 2008, Hasbro is trying to massively scale up the profits from D&D, and this is the most obvious way to try to do that. But the reasons for the attempted scale-up are different. Back then, D&D was an underperformer trying a Hail Mary pass to justify its budget. Now, Hasbro itself is an underperformer, and it's looking to juice its most profitable brands to justify its stock price. [/QUOTE]
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