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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9293045" data-attributes="member: 7040132"><p>If I want a serious or slapstick meatgrinder, I will participate in a specific, short adventure for that purpose. Those can be fun, but only in that context.</p><p></p><p>I don't want a campaign to be actually super deadly all the time. It's so frustrating when every player builds a background and story and at least one of those characters dies every other session and all that effort is wasted? Terrible, whether I am the DM or the player. It feels like all that work for the player to develop the character, and the DM to integrate the character meaningfully into the story was meaningless, so there was no point to adding depth to the character. Then having to bring in another PC that isn't as connected to the story as the other players? The heroes just lost a friend and now they have to build rapport with a new character while they are grieving? It's already annoying when it does happen. Meatgrinders make that happen all the time. It makes no sense.</p><p></p><p>I want story-based adventures where mysteries and puzzles are uncovered, and surprises occur due to discovery and dialogue, and experiencing and surviving the unknown, like the occasional great tactic or surprising attack capabilities that cause the PCs to scramble and adapt rather than just die outright. The players feel pressure, and back luck and tactics can occasionally threaten them with death.</p><p></p><p>The PCs do not feel like heroes if they take out the dragon, only to die from unimportant fight of lesser minions. In the campaigns I run, character death should be rare and memorable.</p><p></p><p>We have seen PC deaths in the published campaigns, but not too many. The danger level has been appropriate for the most part. Some encounters harder than others.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9293045, member: 7040132"] If I want a serious or slapstick meatgrinder, I will participate in a specific, short adventure for that purpose. Those can be fun, but only in that context. I don't want a campaign to be actually super deadly all the time. It's so frustrating when every player builds a background and story and at least one of those characters dies every other session and all that effort is wasted? Terrible, whether I am the DM or the player. It feels like all that work for the player to develop the character, and the DM to integrate the character meaningfully into the story was meaningless, so there was no point to adding depth to the character. Then having to bring in another PC that isn't as connected to the story as the other players? The heroes just lost a friend and now they have to build rapport with a new character while they are grieving? It's already annoying when it does happen. Meatgrinders make that happen all the time. It makes no sense. I want story-based adventures where mysteries and puzzles are uncovered, and surprises occur due to discovery and dialogue, and experiencing and surviving the unknown, like the occasional great tactic or surprising attack capabilities that cause the PCs to scramble and adapt rather than just die outright. The players feel pressure, and back luck and tactics can occasionally threaten them with death. The PCs do not feel like heroes if they take out the dragon, only to die from unimportant fight of lesser minions. In the campaigns I run, character death should be rare and memorable. We have seen PC deaths in the published campaigns, but not too many. The danger level has been appropriate for the most part. Some encounters harder than others. [/QUOTE]
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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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