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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="Hussar" data-source="post: 9295453" data-attributes="member: 22779"><p>Yup, you don't understand.</p><p></p><p>I want actual HARD numbers. Not just theorycrafted mathing. Actually RUN the scenarios. What actually happens in your game. Not what you think might happen. Theorycrafting is not proof. It's simply a good way of identifying potential problems, but, it is not actually proof of anything.</p><p></p><p>I asked for proof. You've done half the work - now do the rest.</p><p></p><p>Let me ask you this. If what you are saying is true. That the game is anemic and it's built right into the system, why isn't everyone having this problem? Yes, I do see that some people have this issue. Even in this simple poll, 40% of people are not having the issue that you are having. Why not? What are they doing that you aren't? What are you doing that they aren't?</p><p></p><p>After all, when we look at actual real examples, like [USER=1788]@DarkCrisis[/USER] above, we see that sometimes the issue comes from the DM's side and not the system. Ruling that the Gloomstalker is invisible and invisible=undetectable is a big deal. Not using the built in Faerie Fire that both drow have would also be a huge issue - given that this would grant Advantage to all attackers, meaning that our "need a 15 or better " to hit cleric gets a whole lot easier to hit and the Gloomstalker is now hanging in the wind.</p><p></p><p>And, if two PC's went down (I did read that right? Or am I misremembering?), how is this not a difficult encounter? Isn't that difficult by definition? What result do we need to achieve before an encounter is considered "difficult"?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9295453, member: 22779"] Yup, you don't understand. I want actual HARD numbers. Not just theorycrafted mathing. Actually RUN the scenarios. What actually happens in your game. Not what you think might happen. Theorycrafting is not proof. It's simply a good way of identifying potential problems, but, it is not actually proof of anything. I asked for proof. You've done half the work - now do the rest. Let me ask you this. If what you are saying is true. That the game is anemic and it's built right into the system, why isn't everyone having this problem? Yes, I do see that some people have this issue. Even in this simple poll, 40% of people are not having the issue that you are having. Why not? What are they doing that you aren't? What are you doing that they aren't? After all, when we look at actual real examples, like [USER=1788]@DarkCrisis[/USER] above, we see that sometimes the issue comes from the DM's side and not the system. Ruling that the Gloomstalker is invisible and invisible=undetectable is a big deal. Not using the built in Faerie Fire that both drow have would also be a huge issue - given that this would grant Advantage to all attackers, meaning that our "need a 15 or better " to hit cleric gets a whole lot easier to hit and the Gloomstalker is now hanging in the wind. And, if two PC's went down (I did read that right? Or am I misremembering?), how is this not a difficult encounter? Isn't that difficult by definition? What result do we need to achieve before an encounter is considered "difficult"? [/QUOTE]
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