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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="payn" data-source="post: 9296024" data-attributes="member: 90374"><p>One thing to consider is there are more new players, and thus GMs, entering D&D than seen in decades. An explosion in folks learning or relearning to play the game. I'm not sold that the WotC adventures are a smooth and easy ride from level 1-10 rinse and repeat. Though, post Hickman revolution play does lead to a more set up and pay off experience than the episodic dungeon crawl aspect of old school modules. Folks expect a little more than numerous Mayor info dump NPCs and neon signs that say "dungeon this way <img class="smilie smilie--emoji" loading="lazy" alt="🔜" title="SOON arrow :soon:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f51c.png" data-shortname=":soon:" />". Perhaps this expanded campaign ideology makes it seem easier since a nintendo hard skill play design philosophy has largely been abandoned.</p></blockquote><p></p>
[QUOTE="payn, post: 9296024, member: 90374"] One thing to consider is there are more new players, and thus GMs, entering D&D than seen in decades. An explosion in folks learning or relearning to play the game. I'm not sold that the WotC adventures are a smooth and easy ride from level 1-10 rinse and repeat. Though, post Hickman revolution play does lead to a more set up and pay off experience than the episodic dungeon crawl aspect of old school modules. Folks expect a little more than numerous Mayor info dump NPCs and neon signs that say "dungeon this way 🔜". Perhaps this expanded campaign ideology makes it seem easier since a nintendo hard skill play design philosophy has largely been abandoned. [/QUOTE]
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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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