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Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe
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<blockquote data-quote="Charlaquin" data-source="post: 9296787" data-attributes="member: 6779196"><p>I guess it depends on what you mean by “poorly written.” I would argue that those examples are better adventures than most of the WotC-published 5e adventures. But it’s hard to argue they’re “better written” given that they have relatively little writing even in them. But I think that’s part of what makes them better as adventures for a TTRPG. Part of what makes most 5e adventures not great in my opinion is that they have pretty rigid, linear narratives, which leads to problems if the players don’t follow the script. I would rather a module with well-designed adventuring environments and little to no plot.</p><p></p><p>I don’t think having less experience with fantasy fiction and running RPGs would make the 5e modules better. It would just make it more difficult to make changes to improve them. Which I certainly empathize with! While I think 5e’s official adventures are mostly pretty bad as written, I’m fairly confident in my own ability to adapt them to my tastes, whereas a less experienced DM probably wouldn’t be. And I think it’s a shame that they even need to. A good adventure <em>should</em> be good right out of the box, but LMoP is the only one I’ve read that I think really is, and again, they don’t even sell that one any more.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9296787, member: 6779196"] I guess it depends on what you mean by “poorly written.” I would argue that those examples are better adventures than most of the WotC-published 5e adventures. But it’s hard to argue they’re “better written” given that they have relatively little writing even in them. But I think that’s part of what makes them better as adventures for a TTRPG. Part of what makes most 5e adventures not great in my opinion is that they have pretty rigid, linear narratives, which leads to problems if the players don’t follow the script. I would rather a module with well-designed adventuring environments and little to no plot. I don’t think having less experience with fantasy fiction and running RPGs would make the 5e modules better. It would just make it more difficult to make changes to improve them. Which I certainly empathize with! While I think 5e’s official adventures are mostly pretty bad as written, I’m fairly confident in my own ability to adapt them to my tastes, whereas a less experienced DM probably wouldn’t be. And I think it’s a shame that they even need to. A good adventure [I]should[/I] be good right out of the box, but LMoP is the only one I’ve read that I think really is, and again, they don’t even sell that one any more. [/QUOTE]
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