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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="The Crimson Binome" data-source="post: 7475779" data-attributes="member: 6775031"><p>You need two more points of comparison, to perform a reasonable evaluation: Taking a short rest <em>without</em> casting Rope Trick, and casting Prayer of Healing.</p><p></p><p>Rope Trick doesn't let you recover resources. It just allows you to exchange your existing resources (time and hit dice) with greater reliability. It increases the viability of taking a short rest in dangerous locations, where a short rest might otherwise be interrupted. But you spend the spell slot, and it doesn't actually make the rest take any less time, or give you any greater benefit from the hit dice you spend.</p><p></p><p>Prayer of Healing is the currently existing out-of-combat group-healing option. It directly converts spell slots into healing. Out of combat, it does what Healing Spirit does; and it establishes the baseline for how much more effective out-of-combat healing is allowed to be, compared to in-combat healing. The comparison is direct: Healing Spirit is ten times faster, and heals five times as many HP.</p><p></p><p>Healing Spirit gives benefits <em>comparable</em> to a short rest (with some trade-offs), at the sole expense of a spell slot. You spend <em>only</em> a spell slot, and everyone heals <em>as though</em> they had spent five hit dice, except they don't have to wait an hour or actually expend those hit dice. This is <em>egregiously</em> out of line with every other healing spell in the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7475779, member: 6775031"] You need two more points of comparison, to perform a reasonable evaluation: Taking a short rest [I]without[/I] casting Rope Trick, and casting Prayer of Healing. Rope Trick doesn't let you recover resources. It just allows you to exchange your existing resources (time and hit dice) with greater reliability. It increases the viability of taking a short rest in dangerous locations, where a short rest might otherwise be interrupted. But you spend the spell slot, and it doesn't actually make the rest take any less time, or give you any greater benefit from the hit dice you spend. Prayer of Healing is the currently existing out-of-combat group-healing option. It directly converts spell slots into healing. Out of combat, it does what Healing Spirit does; and it establishes the baseline for how much more effective out-of-combat healing is allowed to be, compared to in-combat healing. The comparison is direct: Healing Spirit is ten times faster, and heals five times as many HP. Healing Spirit gives benefits [I]comparable[/I] to a short rest (with some trade-offs), at the sole expense of a spell slot. You spend [I]only[/I] a spell slot, and everyone heals [I]as though[/I] they had spent five hit dice, except they don't have to wait an hour or actually expend those hit dice. This is [I]egregiously[/I] out of line with every other healing spell in the game. [/QUOTE]
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Community
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Is Xanathars The New UA? AKA A Munchkins Book
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