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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="The Crimson Binome" data-source="post: 7475923" data-attributes="member: 6775031"><p>Yes, I get what you're saying. Rope Trick <em>sometimes</em> lets you access a resource which might otherwise go unused. In that way, Rope Trick is similar to Healing Spirit, in that they both give you a similar amount of healing in exchange for a spell slot; Rope Trick also gives you some other benefits, but takes an entire hour to use, which is why it isn't inherently superior to Healing Spirit. We're not in disagreement on that point.</p><p></p><p>Sure, theoretically, I can imagine a situation where you can spare an hour in hiding, but you can't spare a minute in one place because you're being chased by something that's just barely far enough away that it won't notice you casting Rope Trick. It's incredibly unlikely, though. Such an obscure corner-case scenario is too contrived and unlikely to merit weight in this argument, and in any case, Healing Spirit does offer partial benefit if you can only spare a few rounds instead of the full minute.</p><p></p><p>So you're saying that this extreme degree of power creep is <em>intentional</em>? That they went out of their way to balance and over-balance everything in the core book, such that everything was roughly comparable and useful, and then they decided to make the <em>entire</em> healing economy obsolete with a single spell that was an entire order of magnitude beyond every alternative?</p><p></p><p>And you would further suggest that it is <em>reasonable</em> for an out-of-combat healing spell - which <em>only</em> takes a minute, and which can still be used in-combat to somewhat diminished effect - should be <em>ten times</em> as efficient as the baseline in-combat alternative (Cure Wounds II)?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7475923, member: 6775031"] Yes, I get what you're saying. Rope Trick [I]sometimes[/I] lets you access a resource which might otherwise go unused. In that way, Rope Trick is similar to Healing Spirit, in that they both give you a similar amount of healing in exchange for a spell slot; Rope Trick also gives you some other benefits, but takes an entire hour to use, which is why it isn't inherently superior to Healing Spirit. We're not in disagreement on that point. Sure, theoretically, I can imagine a situation where you can spare an hour in hiding, but you can't spare a minute in one place because you're being chased by something that's just barely far enough away that it won't notice you casting Rope Trick. It's incredibly unlikely, though. Such an obscure corner-case scenario is too contrived and unlikely to merit weight in this argument, and in any case, Healing Spirit does offer partial benefit if you can only spare a few rounds instead of the full minute. So you're saying that this extreme degree of power creep is [I]intentional[/I]? That they went out of their way to balance and over-balance everything in the core book, such that everything was roughly comparable and useful, and then they decided to make the [I]entire[/I] healing economy obsolete with a single spell that was an entire order of magnitude beyond every alternative? And you would further suggest that it is [I]reasonable[/I] for an out-of-combat healing spell - which [I]only[/I] takes a minute, and which can still be used in-combat to somewhat diminished effect - should be [I]ten times[/I] as efficient as the baseline in-combat alternative (Cure Wounds II)? [/QUOTE]
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Is Xanathars The New UA? AKA A Munchkins Book
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