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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7479992" data-attributes="member: 55582"><p>Excessive Literalism isn't the problem methinks. </p><p></p><p></p><p>Nothing changes about the usefulness of the spell. This isn't a boardgame. It's OK to make up descriptions for things that aren't given descriptions in the rules. That's how roleplaying works.</p><p></p><p></p><p>The difference is insane. It's like comparing mage hand to bigby's hand. I guess if I say that my mage hand is purple, it should be 3rd or 4th level though.</p><p></p><p></p><p>As in a logical fallacy? Which one? False equivalence? I saw that one too.</p><p></p><p></p><p>OK, this will be good.</p><p></p><p></p><p>Sorry, ANY ONE FACT about the world? So this spellcaster could make a pool of lava look like a nice inviting pool? </p><p></p><p></p><p>So yes. That's insanely powerful. Any one fact about the world, so I could make all lava look like water? As in, Lava everywhere now looks like clear water? Drow now look like moon elves? I could make all the rain in the world into blood? The only limitation is it cannot change the "game-mechanical expression of that fact"? That's well beyond a wish spell in power. You could ransom the world and become king of everywhere with one spell. </p><p></p><p>All it would require is <em>simply understanding that a roleplaying game involves a mix of mechanics and roleplaying</em>. It's the difference between playing D&D and a boardgame, or a video game. As long as you understand the difference, the spell isn't "god's decree", it turns you into a god.</p><p></p><p>Your spell also is not comparable to describing how a spell looks in a creative way. Your spell actually changes things in monumental ways, and as long as the mechanical impact of those things is unnaffected, the roleplaying impact is more than making something appear cool or interesting, it has implications that instantly would break any game where the players understand that. </p><p></p><p></p><p></p><p><a href="https://i.imgur.com/JIAoD4C.gif" target="_blank">I see.</a></p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7479992, member: 55582"] Excessive Literalism isn't the problem methinks. Nothing changes about the usefulness of the spell. This isn't a boardgame. It's OK to make up descriptions for things that aren't given descriptions in the rules. That's how roleplaying works. The difference is insane. It's like comparing mage hand to bigby's hand. I guess if I say that my mage hand is purple, it should be 3rd or 4th level though. As in a logical fallacy? Which one? False equivalence? I saw that one too. OK, this will be good. Sorry, ANY ONE FACT about the world? So this spellcaster could make a pool of lava look like a nice inviting pool? So yes. That's insanely powerful. Any one fact about the world, so I could make all lava look like water? As in, Lava everywhere now looks like clear water? Drow now look like moon elves? I could make all the rain in the world into blood? The only limitation is it cannot change the "game-mechanical expression of that fact"? That's well beyond a wish spell in power. You could ransom the world and become king of everywhere with one spell. All it would require is [I]simply understanding that a roleplaying game involves a mix of mechanics and roleplaying[/I]. It's the difference between playing D&D and a boardgame, or a video game. As long as you understand the difference, the spell isn't "god's decree", it turns you into a god. Your spell also is not comparable to describing how a spell looks in a creative way. Your spell actually changes things in monumental ways, and as long as the mechanical impact of those things is unnaffected, the roleplaying impact is more than making something appear cool or interesting, it has implications that instantly would break any game where the players understand that. [URL="https://i.imgur.com/JIAoD4C.gif"]I see.[/URL] [/QUOTE]
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