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@is3rith's Adventure Scenarios
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<blockquote data-quote="iserith" data-source="post: 6995960" data-attributes="member: 97077"><p>Thanks for the interest and questions!</p><p></p><p></p><p></p><p>Choose anywhere you think might be fun. I tend to prefer starting in action, so describing them as feet in the snow with wind in their faces sounds good to me. </p><p></p><p></p><p></p><p><a href="http://eberron.wikia.com/wiki/Korunda_Gate" target="_blank">Korunda Gate</a> is a city in the Mror Holds where the vault is located. So presumably, the players get the second key from someone in Korunda Gate before they attempt the heist.</p><p></p><p></p><p></p><p>The players should be made aware of all the Big Problems in the lead up to the heist. It shouldn't be a secret. Straight up tell the players, "Once the theft of goods in the care of House Kundarak becomes known (and that'll happen quickly for sure), there will be precious little time to get out of the vaults and Korunda Gate. What's your escape plan?" It is their role to come up with an Outlandish Solution. In a sense, the players are both playing their characters and acting as the writers of a heist movie. Whatever they give as an answer definitely works, but perhaps at a cost. Except if that Outlandish Solution goes awry because of The Twist!</p><p></p><p></p><p></p><p>Please let me know if you have any other questions and I'd be interested in hearing how it goes!</p></blockquote><p></p>
[QUOTE="iserith, post: 6995960, member: 97077"] Thanks for the interest and questions! Choose anywhere you think might be fun. I tend to prefer starting in action, so describing them as feet in the snow with wind in their faces sounds good to me. [URL="http://eberron.wikia.com/wiki/Korunda_Gate"]Korunda Gate[/URL] is a city in the Mror Holds where the vault is located. So presumably, the players get the second key from someone in Korunda Gate before they attempt the heist. The players should be made aware of all the Big Problems in the lead up to the heist. It shouldn't be a secret. Straight up tell the players, "Once the theft of goods in the care of House Kundarak becomes known (and that'll happen quickly for sure), there will be precious little time to get out of the vaults and Korunda Gate. What's your escape plan?" It is their role to come up with an Outlandish Solution. In a sense, the players are both playing their characters and acting as the writers of a heist movie. Whatever they give as an answer definitely works, but perhaps at a cost. Except if that Outlandish Solution goes awry because of The Twist! Please let me know if you have any other questions and I'd be interested in hearing how it goes! [/QUOTE]
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