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Isidorus's- Keep on the Shadowfell (OOC)
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<blockquote data-quote="Steve Gorak" data-source="post: 4326268" data-attributes="member: 15132"><p>Hey Isidorus,</p><p></p><p>OK, I'm game for a ranger (thanks for making a spot for me! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> . Here is my first jab at it (using 32 pt buy): a dual battle-axe wielding dwarf ranger, focusing on dungeoneering.</p><p></p><p>FYI, this is my first attempt at making a character with 4e, so I apologize in advance if I fudge some numbers up. Ill update the character sheet in the following days:</p><p></p><p>[sblock]</p><p><u>The character</u></p><p>Name: Gimlak Silveraxe</p><p>Race: Dwarf</p><p>Class: Ranger</p><p>Role: Striker</p><p>Level: 1</p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B]16 (+2)[/B] Hit points : [B]33[/B]</p><p>Constitution : [B]14 (+2)[/B] Bloodied : [B]16[/B] </p><p>Dexterity : [B]16 (+4) [/B] Surges : [B] 8[/B]</p><p>Intelligence : [B]10 [/B] Surges/day : [B] 9[/B] </p><p>Wisdom : [B]16 [/B] Initiative : [B]+3[/B]</p><p>Charisma : [B]10 (+1) [/B] </p><p></p><p>[U]Defenses:[/U]</p><p>Armour class : [B]16 [/B]</p><p>Fortitude : [B]14[/B] </p><p>Reflex : [B]14[/B] </p><p>Will : [B]13 [/B]</p><p>+5 against poison</p><p></p><p>[U]Skills[/U]</p><p>Athletics (Str): [B]+ 8 [/B] (trained)</p><p>Dungeoneering (Wis): [B]+ 10 [/B] (trained, +2 dwarf)</p><p>Endurance (Con): [B]+ 5 [/B] (+2 dwarf)</p><p>Nature (Wis): [B]+ 8 [/B] (trained)</p><p>Perception (Wis): [B]+ 8 [/B] (trained)</p><p>Stealth (Dex): [B]+ 8 [/B] (trained)</p><p></p><p>[/code]<u>Languages: </u> </p><p>Common, Dwarven</p><p></p><p><u>Racial traits</u></p><p>Dwarven resilience (use second wind as a minor action)</p><p>Encumbered speed</p><p>Stand your ground</p><p></p><p><u>Class features</u></p><p>Two blade fighting style, hunter's quarry, prime shot</p><p></p><p><u>Feats</u></p><p>Level 1: Dwarven weapon training (+2 damage axes and hammers), </p><p>Ranger: Toughness (+5hp)</p><p></p><p><u>Weapon Proficiency:</u> </p><p>Simple melee, military melee, simple ranged, military ranged</p><p></p><p>Size: Medium</p><p>Speed: 5 squares</p><p>Vision: Low-light[/sblock]</p><p></p><p>[sblock=Powers]</p><p><em>Basic attack</em><p style="margin-left: 20px"><strong><u>Battle axe</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Attack: <strong>+5 vs. AC</strong>; Damage: <strong>1d10 +5</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><u>Long bow</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Attack: <strong>+5 vs. AC</strong>; Damage: <strong>1d10 + 3</strong></p> <p style="margin-left: 20px"></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Twin attack (Class)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard Action; Attack: <strong>+5 vs. AC, two attacks</strong> Damage: <strong>1d10 +2, 2 attacks</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><u>Hit and run (Class)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard Action; Attack: <strong>+5 vs. AC</strong> Damage: <strong>1d10 +5</strong></p> <p style="margin-left: 20px">-- If you move in the same turn after this attack, leaving</p> <p style="margin-left: 20px">the first square adjacent to the target does not provoke an</p> <p style="margin-left: 20px">opportunity attack from the target.-- </p><p></p><p><em>Encounter:</em></p><p style="margin-left: 20px"><strong><u>Evasive Strike (Class)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard Action, Attack: <strong>+5 vs. AC</strong> Damage: <strong>2d10 +5</strong></p> <p style="margin-left: 20px">--- Special: You can shift a number of squares equal to 4 either before or after the attack. ---</p><p></p><p><em>Daily:</em><p style="margin-left: 20px"><strong><u>Jaws of the Wolf (Class)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard Action; Attack: <strong>+5 vs. AC, two attacks</strong> Damage: <strong>2d10 +5, two attacks</strong></p> <p style="margin-left: 20px">--- Miss: Half damage per attack. --- </p><p>[/sblock][sblock=Equipment][code][U]Currency:[/U] </p><p>30 gp. </p><p></p><p>[U]Equipment Price Weight Other[/U]</p><p>Hide armour 30 gp 25 lb. Light armour</p><p>Battle axe 15 gp 6 lb. </p><p>Battle axe 15 gp 6 lb. </p><p>Battle axe 5 gp 6 lb. Off-hand</p><p>Hand axe (2x) 1 gp 1 lb. heavy thrown</p><p>Dagger 1 gp 1 lb. light thrown</p><p></p><p></p><p>Adventurer's kit 28 gp 30 lb. </p><p> Backpack 2 gp 2 lb.</p><p> Bedroll 1 sp 5 lb.</p><p> Flint & Steel 1 gp -</p><p> Pouch, belt 1 gp 1/2 lb.</p><p> Rations, trail 5 gp 10 lb. 10 days</p><p> Rope, silk 10 gp 5 lb. 50 ft.</p><p> Sunrod (4) 8 gp 4 lb. </p><p> Waterskin 1 gp 4 lb. </p><p></p><p>Climber's kit 2 gp 11 lb. +2 for climbing </p><p> Grappling hook 1 gp 4 lb.</p><p> Hammer 5 sp 2 lb.</p><p> Pitons (10) 5 sp 5 lb. </p><p></p><p>[B]Total xx gp xx lb.[/B]</p><p></p><p>Normal load: 160 lb.</p><p>Heavy load: 320 lb.</p><p>Max. drag load: 800 lb. </p><p>[/code][/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 4326268, member: 15132"] Hey Isidorus, OK, I'm game for a ranger (thanks for making a spot for me! :) . Here is my first jab at it (using 32 pt buy): a dual battle-axe wielding dwarf ranger, focusing on dungeoneering. FYI, this is my first attempt at making a character with 4e, so I apologize in advance if I fudge some numbers up. Ill update the character sheet in the following days: [sblock] [U]The character[/U] Name: Gimlak Silveraxe Race: Dwarf Class: Ranger Role: Striker Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B]16 (+2)[/B] Hit points : [B]33[/B] Constitution : [B]14 (+2)[/B] Bloodied : [B]16[/B] Dexterity : [B]16 (+4) [/B] Surges : [B] 8[/B] Intelligence : [B]10 [/B] Surges/day : [B] 9[/B] Wisdom : [B]16 [/B] Initiative : [B]+3[/B] Charisma : [B]10 (+1) [/B] [U]Defenses:[/U] Armour class : [B]16 [/B] Fortitude : [B]14[/B] Reflex : [B]14[/B] Will : [B]13 [/B] +5 against poison [U]Skills[/U] Athletics (Str): [B]+ 8 [/B] (trained) Dungeoneering (Wis): [B]+ 10 [/B] (trained, +2 dwarf) Endurance (Con): [B]+ 5 [/B] (+2 dwarf) Nature (Wis): [B]+ 8 [/B] (trained) Perception (Wis): [B]+ 8 [/B] (trained) Stealth (Dex): [B]+ 8 [/B] (trained) [/code][U]Languages: [/U] Common, Dwarven [U]Racial traits[/u] Dwarven resilience (use second wind as a minor action) Encumbered speed Stand your ground [U]Class features[/U] Two blade fighting style, hunter's quarry, prime shot [U]Feats[/U] Level 1: Dwarven weapon training (+2 damage axes and hammers), Ranger: Toughness (+5hp) [U]Weapon Proficiency:[/U] Simple melee, military melee, simple ranged, military ranged Size: Medium Speed: 5 squares Vision: Low-light[/sblock] [sblock=Powers] [I]Basic attack[/I][INDENT][B][U]Battle axe[/U][/B] :bmelee: Attack: [b]+5 vs. AC[/b]; Damage: [b]1d10 +5[/b] [B][U]Long bow[/U][/B] :ranged: Attack: [b]+5 vs. AC[/b]; Damage: [b]1d10 + 3[/b] [/INDENT] [I]At-will:[/I][INDENT][B][U]Twin attack (Class)[/U][/B] :melee: Standard Action; Attack: [b]+5 vs. AC, two attacks[/b] Damage: [b]1d10 +2, 2 attacks[/b] [B][U]Hit and run (Class)[/U][/B] :melee: Standard Action; Attack: [b]+5 vs. AC[/b] Damage: [b]1d10 +5[/b] -- If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.-- [/INDENT] [I]Encounter:[/I] [INDENT][B][U]Evasive Strike (Class)[/U][/B] :melee: Standard Action, Attack: [b]+5 vs. AC[/b] Damage: [b]2d10 +5[/b] --- Special: You can shift a number of squares equal to 4 either before or after the attack. ---[/INDENT] [I]Daily:[/I][INDENT][B][U]Jaws of the Wolf (Class)[/U][/B] :melee: Standard Action; Attack: [b]+5 vs. AC, two attacks[/b] Damage: [b]2d10 +5, two attacks[/b] --- Miss: Half damage per attack. --- [/INDENT] [/sblock][sblock=Equipment][code][U]Currency:[/U] 30 gp. [U]Equipment Price Weight Other[/U] Hide armour 30 gp 25 lb. Light armour Battle axe 15 gp 6 lb. Battle axe 15 gp 6 lb. Battle axe 5 gp 6 lb. Off-hand Hand axe (2x) 1 gp 1 lb. heavy thrown Dagger 1 gp 1 lb. light thrown Adventurer's kit 28 gp 30 lb. Backpack 2 gp 2 lb. Bedroll 1 sp 5 lb. Flint & Steel 1 gp - Pouch, belt 1 gp 1/2 lb. Rations, trail 5 gp 10 lb. 10 days Rope, silk 10 gp 5 lb. 50 ft. Sunrod (4) 8 gp 4 lb. Waterskin 1 gp 4 lb. Climber's kit 2 gp 11 lb. +2 for climbing Grappling hook 1 gp 4 lb. Hammer 5 sp 2 lb. Pitons (10) 5 sp 5 lb. [B]Total xx gp xx lb.[/B] Normal load: 160 lb. Heavy load: 320 lb. Max. drag load: 800 lb. [/code][/sblock] [/sblock] [/QUOTE]
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