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<blockquote data-quote="Maidhc O Casain" data-source="post: 2124281" data-attributes="member: 29558"><p><strong>Rook - Scout/Mage Blade</strong></p><p></p><p>Rook Male Tiefling (+1 LA) Scout (3)/Mage Blade (2) Chaotic Neutral Exp: 15001</p><p>Medium 6'4" tall 225 lbs 25 yrs old Black hair Black eyes Black skin</p><p></p><p></p><p>STR 14 +2 (6 points)</p><p>DEX 18 +4 (10 points & Racial bonus +2) </p><p>CON 10 +0 (2 points) </p><p>INT 16 +3 (6 points & Racial Bonus +2)</p><p>WIS 10 +0 (2 points)</p><p>CHA 13 +1 (6 points & Racial Penalty -2 & +1 at 4th Level)</p><p></p><p>Hit Points 32 (Max. at first then 75% round up)</p><p>AC 19, Touch 14, Flat 15</p><p>Init +7 (DEX +4; Blooded +2; Battle Fortitude +1) </p><p>Speed 40’ (Base 30’, +10’ Scout, Light Load) </p><p>Fort +2, Ref +8, Will +2</p><p></p><p><u>Melee</u> <u>(BAB +3)</u></p><p>+6 <em>Athame</em> Keen Bastard Sword (+1 <em>Athame</em> bonus, 1d10+4, 17-20/x2, 6 lbs., p. 2335)</p><p></p><p><u>Ranged</u> <u>(BAB +3)</u></p><p>+8 Shortbow (Mighty Masterwork, 1d6+2, 20/x3, 2 lbs., p. )</p><p>+7 Dagger (1d4+2, Range 10 ft, 19-20/x2, 1 lb (x4), p. 2 (x4))</p><p></p><p><u>Languages</u>: Common, Na Síóg, Gnoll, Giant, Aquan</p><p></p><p><u>Skills</u> -- <u>Scout: 66 (11x6)</u> <u>Mage Blade: 10 (5x2)</u></p><p></p><p>Appraise (Cross; 3)</p><p>Balance (Scout; 12)</p><p>Bluff (Cross; 3)</p><p>Climb (Scout, MB; 6)</p><p>Concentration (MB; 0)</p><p>Craft (Scout, MB; 3)</p><p>Diplomacy (Cross; 1)</p><p>Disguise (Cross; 1)</p><p>Escape Artist (Scout; 4)</p><p>Forgery (Cross; 3)</p><p>Gather Information (Cross; 1)</p><p>Heal (Cross; 0)</p><p>Hide (Scout; 19)</p><p>Intimidate (MB; 1)</p><p>Jump (Scout, MB; 4)</p><p>Knowledge (Arcana) (MB; 5)</p><p>Knowledge (Geography) (Scout, MB; 5)</p><p>Knowledge (Local – Sea) (SD, MB; 5)</p><p>Knowledge (Nature) (Scout, MB; 5)</p><p>Listen (Scout; 8)</p><p>Move Silently (Scout; 17)</p><p>Perform (Cross; 1)</p><p>Profession (Sailor) (SD; 2) </p><p>Ride (Scout; 4)</p><p>Search (Scout, MB; 11)</p><p>Sense Motive (Scout; 4)</p><p>Spot (Scout; 8)</p><p>Survival (Scout; 4)</p><p>Swim (SD, Scout, MB; 4)</p><p>Tumble (Scout; 12)</p><p>Use Rope (SD, Scout; 6)</p><p></p><p></p><p><u>Feats</u></p><p>- Blooded (+2 Initiative; +2 Spot Checks)</p><p>- Dodge (+1 AC vs. Single Attack/Round)</p><p>- Mobility (+4 Dodge Bonus to AC vs. Attacks of Opportunity due to Movement)</p><p></p><p><u>Tiefling Traits</u></p><p>- +2 DEX, +2 INT, -2 WIS</p><p>- Outsider (Native Type)</p><p>- Not subject to spells affecting Humanoids </p><p>- Darkvision (60’)</p><p>- +2 Bluff Checks, +2 Hide Checks</p><p>- Darkness (Sp) 1/Day</p><p>- Resistance (5) vs. Cold, Electricity, Fire</p><p></p><p><u>Scout Class Features</u></p><p>- Skirmish (+1d6 Damage (Primary Attack) and +1 AC (Competency) when moves 10’+ in a round)</p><p>- Trapfinding (Use Search to find traps including those with a DC above 20 and magical traps)</p><p>- Battle Fortitude (+1 Fortitude Checks, +1 Initiative)</p><p>- Uncanny Dodge (Can’t be caught Flatfooted (as long as not Immobilized))</p><p>- Fast Movement (+10’)</p><p></p><p><u>Mage Blade Class Features</u></p><p>- Proficiencies (All simple and martial weapons, light armor and shields)</p><p>- Spell Casting (As Sorcerer, no Somatic Components if casting w/ Athame)</p><p>- Athame (Focus Weapon; +1 Bonus; Empathic Link (always knows Distance/Direction to Blade); Wielding negates Spell Failure Chance due to Armor)</p><p></p><p><u>Gear</u></p><p><u><em>DúbhGadhár</em></u> (BlackWatch) Black Mithril Chain Shirt; +1 Enhancement Bonus; Shadow/Silent Moves Properties - +5 to Hide & Move Silently)</p><p><u><em>DúbhRásúr</em></u> (BlackRazor) Athame; +1 Keen Bastard Sword; Properties only active when wielded by Rook; Wielding negates Spell Failure Chance due to Armor; Empathic Link (Distance/Direction)</p><p><u><em>DúbhAnáil</em></u> (BlackBreath) Mighty Masterwork Shortbow (+1 Masterwork Bonus to Hit; Use STR Bonus to Damage)</p><p></p><p></p><p>Arrows (20)</p><p>Waterskin (Full)</p><p>Alchemist’s Fire (1)</p><p>Dagger</p><p>Rope (50’; Silk)</p><p>Smokestick (5)</p><p>Monk’s Outfit (Over Armor)</p><p>Grappling Hook</p><p>Tanglefoot Bag (1)</p><p>Small Duffel Bag</p><p>Belt Pouch (2)</p><p>Thunderstone (5)</p><p>Winter Blanket</p><p>Tindertwigs (50)</p><p></p><p></p><p><u>Appearance/Personality</u></p><p>With his black skin, hair, and eyes, Rook is an imposing figure. He is 6’4” tall and weighs 225 lbs. His features are finely chiseled, and his hair is fine and straight. He has a deep voice, and the fact that Common is his second language (only Na Síóg was spoken in his home growing up) gives him an exotic accent that is very rarely accurately placed. He dresses in dark colors, usually in clothing of simple cut and wearing a loose tunic over his armor to de-emphasize the fact that he wears it.</p><p></p><p>Rook is unfailingly polite and soft spoken, but will always speak his mind. He cares little for laws or social structure, and is indifferent at best to questions of right and wrong. He will take whatever actions seem right at the moment he’s required to act. He is a loyal friend and an implacable enemy, and in business once bought he stays bought.</p><p> </p><p><u>History/Background</u></p><p>Rook was born 25 years ago in the Border Isles. His parents are of Síóg descent. The Síóg are a race of black skinned humanoids whose homeland is East of the Bastiander Desert. The Gnolls of the Desert frequently raid into Síóchéín for prisoners to sell as slaves. Rook’s Great Grandparents were sold into slavery in the Empire. They managed to pass on (in secret) their ancestral skills as Mage Blades, and when they obtained their freedom they began to practice openly. The workings of this craft are unknown outside of Síóchéín, and the family found that they could make a good living as mercenaries using their special skills.</p><p></p><p>At the age of 15, Rook and his father had a horrible argument, and Rook ended up leaving home. He spent a few years crewing on various merchant ships, and discovered a natural talent for “Covert Operations.” When he was 18, Rook received word that his father was very ill and returned home to reconcile. He kept his family company until his father’s death, at which point his mother revealed to him his family heritage, and gifted him his father’s sword, bow, and armor. Rook spent five years studying the Mage Blade craft with his mother, learning to integrate it with his training as a Scout.</p><p></p><p>When he left home again at the age of 23, Rook’s first professional undertaking was with Captain Marin, sailing on several of his ships and masquerading as “normal” crew to investigate and expose a smuggling operation amongst the Captain’s personnel. He successfully completed his assignment, earning high marks from the Captain for his resourcefulness. He’s now been on his own for two years, building a reputation as a very capable and reliable, if somewhat unorthodox, agent.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 2124281, member: 29558"] [b]Rook - Scout/Mage Blade[/b] Rook Male Tiefling (+1 LA) Scout (3)/Mage Blade (2) Chaotic Neutral Exp: 15001 Medium 6'4" tall 225 lbs 25 yrs old Black hair Black eyes Black skin STR 14 +2 (6 points) DEX 18 +4 (10 points & Racial bonus +2) CON 10 +0 (2 points) INT 16 +3 (6 points & Racial Bonus +2) WIS 10 +0 (2 points) CHA 13 +1 (6 points & Racial Penalty -2 & +1 at 4th Level) Hit Points 32 (Max. at first then 75% round up) AC 19, Touch 14, Flat 15 Init +7 (DEX +4; Blooded +2; Battle Fortitude +1) Speed 40’ (Base 30’, +10’ Scout, Light Load) Fort +2, Ref +8, Will +2 [U]Melee[/U] [U](BAB +3)[/U] +6 [I]Athame[/I] Keen Bastard Sword (+1 [I]Athame[/I] bonus, 1d10+4, 17-20/x2, 6 lbs., p. 2335) [U]Ranged[/U] [U](BAB +3)[/U] +8 Shortbow (Mighty Masterwork, 1d6+2, 20/x3, 2 lbs., p. ) +7 Dagger (1d4+2, Range 10 ft, 19-20/x2, 1 lb (x4), p. 2 (x4)) [U]Languages[/U]: Common, Na Síóg, Gnoll, Giant, Aquan [U]Skills[/U] -- [U]Scout: 66 (11x6)[/U] [U]Mage Blade: 10 (5x2)[/U] Appraise (Cross; 3) Balance (Scout; 12) Bluff (Cross; 3) Climb (Scout, MB; 6) Concentration (MB; 0) Craft (Scout, MB; 3) Diplomacy (Cross; 1) Disguise (Cross; 1) Escape Artist (Scout; 4) Forgery (Cross; 3) Gather Information (Cross; 1) Heal (Cross; 0) Hide (Scout; 19) Intimidate (MB; 1) Jump (Scout, MB; 4) Knowledge (Arcana) (MB; 5) Knowledge (Geography) (Scout, MB; 5) Knowledge (Local – Sea) (SD, MB; 5) Knowledge (Nature) (Scout, MB; 5) Listen (Scout; 8) Move Silently (Scout; 17) Perform (Cross; 1) Profession (Sailor) (SD; 2) Ride (Scout; 4) Search (Scout, MB; 11) Sense Motive (Scout; 4) Spot (Scout; 8) Survival (Scout; 4) Swim (SD, Scout, MB; 4) Tumble (Scout; 12) Use Rope (SD, Scout; 6) [U]Feats[/U] - Blooded (+2 Initiative; +2 Spot Checks) - Dodge (+1 AC vs. Single Attack/Round) - Mobility (+4 Dodge Bonus to AC vs. Attacks of Opportunity due to Movement) [U]Tiefling Traits[/U] - +2 DEX, +2 INT, -2 WIS - Outsider (Native Type) - Not subject to spells affecting Humanoids - Darkvision (60’) - +2 Bluff Checks, +2 Hide Checks - Darkness (Sp) 1/Day - Resistance (5) vs. Cold, Electricity, Fire [U]Scout Class Features[/U] - Skirmish (+1d6 Damage (Primary Attack) and +1 AC (Competency) when moves 10’+ in a round) - Trapfinding (Use Search to find traps including those with a DC above 20 and magical traps) - Battle Fortitude (+1 Fortitude Checks, +1 Initiative) - Uncanny Dodge (Can’t be caught Flatfooted (as long as not Immobilized)) - Fast Movement (+10’) [U]Mage Blade Class Features[/U] - Proficiencies (All simple and martial weapons, light armor and shields) - Spell Casting (As Sorcerer, no Somatic Components if casting w/ Athame) - Athame (Focus Weapon; +1 Bonus; Empathic Link (always knows Distance/Direction to Blade); Wielding negates Spell Failure Chance due to Armor) [U]Gear[/U] [U][I]DúbhGadhár[/I][/U] (BlackWatch) Black Mithril Chain Shirt; +1 Enhancement Bonus; Shadow/Silent Moves Properties - +5 to Hide & Move Silently) [U][I]DúbhRásúr[/I][/U] (BlackRazor) Athame; +1 Keen Bastard Sword; Properties only active when wielded by Rook; Wielding negates Spell Failure Chance due to Armor; Empathic Link (Distance/Direction) [U][I]DúbhAnáil[/I][/U] (BlackBreath) Mighty Masterwork Shortbow (+1 Masterwork Bonus to Hit; Use STR Bonus to Damage) Arrows (20) Waterskin (Full) Alchemist’s Fire (1) Dagger Rope (50’; Silk) Smokestick (5) Monk’s Outfit (Over Armor) Grappling Hook Tanglefoot Bag (1) Small Duffel Bag Belt Pouch (2) Thunderstone (5) Winter Blanket Tindertwigs (50) [U]Appearance/Personality[/U] With his black skin, hair, and eyes, Rook is an imposing figure. He is 6’4” tall and weighs 225 lbs. His features are finely chiseled, and his hair is fine and straight. He has a deep voice, and the fact that Common is his second language (only Na Síóg was spoken in his home growing up) gives him an exotic accent that is very rarely accurately placed. He dresses in dark colors, usually in clothing of simple cut and wearing a loose tunic over his armor to de-emphasize the fact that he wears it. Rook is unfailingly polite and soft spoken, but will always speak his mind. He cares little for laws or social structure, and is indifferent at best to questions of right and wrong. He will take whatever actions seem right at the moment he’s required to act. He is a loyal friend and an implacable enemy, and in business once bought he stays bought. [U]History/Background[/U] Rook was born 25 years ago in the Border Isles. His parents are of Síóg descent. The Síóg are a race of black skinned humanoids whose homeland is East of the Bastiander Desert. The Gnolls of the Desert frequently raid into Síóchéín for prisoners to sell as slaves. Rook’s Great Grandparents were sold into slavery in the Empire. They managed to pass on (in secret) their ancestral skills as Mage Blades, and when they obtained their freedom they began to practice openly. The workings of this craft are unknown outside of Síóchéín, and the family found that they could make a good living as mercenaries using their special skills. At the age of 15, Rook and his father had a horrible argument, and Rook ended up leaving home. He spent a few years crewing on various merchant ships, and discovered a natural talent for “Covert Operations.” When he was 18, Rook received word that his father was very ill and returned home to reconcile. He kept his family company until his father’s death, at which point his mother revealed to him his family heritage, and gifted him his father’s sword, bow, and armor. Rook spent five years studying the Mage Blade craft with his mother, learning to integrate it with his training as a Scout. When he left home again at the age of 23, Rook’s first professional undertaking was with Captain Marin, sailing on several of his ships and masquerading as “normal” crew to investigate and expose a smuggling operation amongst the Captain’s personnel. He successfully completed his assignment, earning high marks from the Captain for his resourcefulness. He’s now been on his own for two years, building a reputation as a very capable and reliable, if somewhat unorthodox, agent. [/QUOTE]
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