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<blockquote data-quote="Scotley" data-source="post: 3873394" data-attributes="member: 11520"><p><strong>Staff of the Undead Slayer Errata</strong></p><p></p><p>Page 177—Runestaff of Undead Slayer</p><p>[Revision]</p><p>Substitute deathward with forceward (SC 98),</p><p>disrupting weapon with incorporeal nova (SC</p><p>121), and searing light with halt undead.</p><p></p><p>FORCEWARD</p><p>Abjuration [Force]</p><p>Level: Sorcerer/wizard 4</p><p>Components: V, S</p><p>Casting Time: 1 round</p><p>Range: 15 ft.</p><p>Effect: 15-ft.-radius sphere</p><p>centered on you</p><p>Duration: 1 minute/level</p><p>Saving Throw: Will negates;</p><p>see text</p><p>Spell Resistance:Yes</p><p>Waiving your arm about your head to</p><p>trace the curve of a dome, you call up a</p><p>hemisphere of force as clear as glass.</p><p>You create an unmoving, transparent</p><p>sphere of force centered on you.</p><p>The sphere negates force effects and</p><p>provides an impassable barrier against</p><p>incorporeal creatures. Spells with the</p><p>force descriptor do not affect anything</p><p>within the sphere, and any force spell</p><p>that overlaps the area, such as wall of</p><p>force, is automatically countered. Incorporeal</p><p>creatures, or creatures with the</p><p>force descriptor must make a Will save</p><p>to enter the area of the sphere.</p><p>Forceward does not push a creature</p><p>out of the way if you move toward an</p><p>incorporeal creature or force effect,</p><p>and such creatures are treated as if</p><p>they automatically succeeded on their</p><p>saving throws against this spell.</p><p></p><p>INCORPOREAL NOVA</p><p>Necromancy [Death]</p><p>Level: Cleric 5, sorcerer/wizard 6</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 50-ft.-radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>A nova of dissolution dissipates the immaterial</p><p>bodies of incorporeal and gaseous</p><p>creatures, destroying them instantly.</p><p>The spell destroys 1d4 HD worth</p><p>of creatures per caster level (maximum</p><p>20d4) in the area. Usually,</p><p>creatures such as shadows, wraiths,</p><p>spectres, ghosts, and similar creatures</p><p>are destroyed, though vampires and</p><p>living creatures in gaseous form are</p><p>also affected, as are other incorporeal</p><p>creatures. Creatures with the fewest</p><p>HD are affected first; among creatures</p><p>with equal HD, those that are closest</p><p>to the point of origin of the burst are</p><p>affected first. No creature with 9 or</p><p>more HD is affected, and HD that are</p><p>not sufficient to affect a creature are</p><p>wasted.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3873394, member: 11520"] [b]Staff of the Undead Slayer Errata[/b] Page 177—Runestaff of Undead Slayer [Revision] Substitute deathward with forceward (SC 98), disrupting weapon with incorporeal nova (SC 121), and searing light with halt undead. FORCEWARD Abjuration [Force] Level: Sorcerer/wizard 4 Components: V, S Casting Time: 1 round Range: 15 ft. Effect: 15-ft.-radius sphere centered on you Duration: 1 minute/level Saving Throw: Will negates; see text Spell Resistance:Yes Waiving your arm about your head to trace the curve of a dome, you call up a hemisphere of force as clear as glass. You create an unmoving, transparent sphere of force centered on you. The sphere negates force effects and provides an impassable barrier against incorporeal creatures. Spells with the force descriptor do not affect anything within the sphere, and any force spell that overlaps the area, such as wall of force, is automatically countered. Incorporeal creatures, or creatures with the force descriptor must make a Will save to enter the area of the sphere. Forceward does not push a creature out of the way if you move toward an incorporeal creature or force effect, and such creatures are treated as if they automatically succeeded on their saving throws against this spell. INCORPOREAL NOVA Necromancy [Death] Level: Cleric 5, sorcerer/wizard 6 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: 50-ft.-radius burst Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes A nova of dissolution dissipates the immaterial bodies of incorporeal and gaseous creatures, destroying them instantly. The spell destroys 1d4 HD worth of creatures per caster level (maximum 20d4) in the area. Usually, creatures such as shadows, wraiths, spectres, ghosts, and similar creatures are destroyed, though vampires and living creatures in gaseous form are also affected, as are other incorporeal creatures. Creatures with the fewest HD are affected first; among creatures with equal HD, those that are closest to the point of origin of the burst are affected first. No creature with 9 or more HD is affected, and HD that are not sufficient to affect a creature are wasted. [/QUOTE]
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