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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Scotley" data-source="post: 4111956" data-attributes="member: 11520"><p>A brief foray out into the 'Rest reveals that fresh food here is neither very fresh nor inexpensive. A few items with a little shelf life can be acquired, but it will be best to wait until Cambre for proper provisioning. A fleet of three ships should see little trouble on the voyage across the Inner Sea given that the Druids keep the weather under tight control. Six days sail should see you safely to Cambre harbor. </p><p></p><p>OOC: Unless there is any old business we'll advance time a week to the first morning back in Cambre. A little work by Marienna and the healers aboard the Radiant Sun reveals that a daily casting of Cure Disease, Remove Curse and an anointing with holy water as well as the burning of special incense can put the sores mostly into remission and largely counteract the smell. Those who failed to make their will save soon discover that their sleep is troubled by terrible dreams. The other penalties of the curse stubbornly resist attempts to remove them. Captain Marin somehow contacts religious officials back in Cambre and by the time you arrive, two wands of Remove Curse, two wands of Cure Disease and a cask of holy water have been prepared for you at his expense. That will only provide a brief relief, but perhaps supplemented by castings from the Clerics it will prove enough to see you through the destruction of the Lich, or last you a lifetime. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Scotley, post: 4111956, member: 11520"] A brief foray out into the 'Rest reveals that fresh food here is neither very fresh nor inexpensive. A few items with a little shelf life can be acquired, but it will be best to wait until Cambre for proper provisioning. A fleet of three ships should see little trouble on the voyage across the Inner Sea given that the Druids keep the weather under tight control. Six days sail should see you safely to Cambre harbor. OOC: Unless there is any old business we'll advance time a week to the first morning back in Cambre. A little work by Marienna and the healers aboard the Radiant Sun reveals that a daily casting of Cure Disease, Remove Curse and an anointing with holy water as well as the burning of special incense can put the sores mostly into remission and largely counteract the smell. Those who failed to make their will save soon discover that their sleep is troubled by terrible dreams. The other penalties of the curse stubbornly resist attempts to remove them. Captain Marin somehow contacts religious officials back in Cambre and by the time you arrive, two wands of Remove Curse, two wands of Cure Disease and a cask of holy water have been prepared for you at his expense. That will only provide a brief relief, but perhaps supplemented by castings from the Clerics it will prove enough to see you through the destruction of the Lich, or last you a lifetime. :] [/QUOTE]
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