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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Scotley" data-source="post: 4914025" data-attributes="member: 11520"><p>Radoon stops moving and uses his lasso to try and trip the count, pulling him off balance and hopefully having the count’s heart land directly on a stake. The rope snares the Count, but he proves to be unnaturally strong. With a sharp jerk he pulls Radoon off balance and maintains his footing. He grins at the old salt, clearly impressed by his audacity. </p><p></p><p>Now that there is a breather. Geoffrey will once again raise his voice in prayer and point his finger at the count......<span style="color: Red">."Let the Lords of Light show their mercy and bless thee with the power of their healing" at which point a golden light streams forth from his hand and strikes the count."</span> The ray strikes the Count full on, but he possesses great force of personality and shrugs off some of the power. He clearly suffers from the divine attack.</p><p></p><p>[sblock=Geoffrey]What a nasty thing to do. Actually, in 3.5 using heal on an undead duplicates the harm spell which does 10 points of damage per level or half with a will save which he made. Still that was enough to hurt him pretty bad.[/sblock]</p><p></p><p>Zurrik shakes off the feeling of dread and the numbness of spirit that attacks his body and mind. Calling forth his eldritch energy again, his aim is off and the blast hits only sand.</p><p></p><p>H'Roosh staggers under the horrible effects of the count's assault, shakes his head and launches a counter-attack (1d20+14=24, 1d20+14=24, 1d20+11=26), pummeling (2d6+7=16, 2d6+7=13, 2d6+7=14) the count viciously and calling on the magic of his ring. The island air booms as the energy in the ring is unleashed, and the count is slammed with fist and foot, lightning and thunder. Just as the final blow lands the target seems to vanish into a cloud of smoke.</p><p></p><p>Gnurl prepares to again fire a charge from his Wand of Magic Missile at the count, but his target seems to evaporate. He instead blasts the Count's nephew. The missiles rip into him and leave another cloud of smoke in their wake. </p><p></p><p>Whirling about in search of new threats you are surprised by the sound of clapping. The old orc huntsman stands on the rocks above you clapping softly. The sound is echoed by another half-dozen or so orc beaters standing about you. There weapons are sheathed. The Huntsman speaks up, <span style="color: Purple">"Bravo gentlemen. The Count will be so pleased. He so rarely finds a worthy collection of adversaries these days. You are to be commended. It has been some years since I have seen him bested. I bow in honor of your superior skills, tactics and magic. If you will join me, I will give you breakfast and your prize as your crewmen are freed. Would you be so good as to accompany me back to the main house?"</span> He turns as if to depart.</p><p></p><p>OOC: Wow, you guys really did a number on my poor psychic vampires. Guess I should have made them tougher or maybe have given the Count a niece as well? Nice job.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2230219/" target="_blank">Str. Check (1d20+7=16)</a> </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2230230/" target="_blank">Will Save (1d20+11=28)</a> vs. heal.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4914025, member: 11520"] Radoon stops moving and uses his lasso to try and trip the count, pulling him off balance and hopefully having the count’s heart land directly on a stake. The rope snares the Count, but he proves to be unnaturally strong. With a sharp jerk he pulls Radoon off balance and maintains his footing. He grins at the old salt, clearly impressed by his audacity. Now that there is a breather. Geoffrey will once again raise his voice in prayer and point his finger at the count......[COLOR="Red"]."Let the Lords of Light show their mercy and bless thee with the power of their healing" at which point a golden light streams forth from his hand and strikes the count."[/COLOR] The ray strikes the Count full on, but he possesses great force of personality and shrugs off some of the power. He clearly suffers from the divine attack. [sblock=Geoffrey]What a nasty thing to do. Actually, in 3.5 using heal on an undead duplicates the harm spell which does 10 points of damage per level or half with a will save which he made. Still that was enough to hurt him pretty bad.[/sblock] Zurrik shakes off the feeling of dread and the numbness of spirit that attacks his body and mind. Calling forth his eldritch energy again, his aim is off and the blast hits only sand. H'Roosh staggers under the horrible effects of the count's assault, shakes his head and launches a counter-attack (1d20+14=24, 1d20+14=24, 1d20+11=26), pummeling (2d6+7=16, 2d6+7=13, 2d6+7=14) the count viciously and calling on the magic of his ring. The island air booms as the energy in the ring is unleashed, and the count is slammed with fist and foot, lightning and thunder. Just as the final blow lands the target seems to vanish into a cloud of smoke. Gnurl prepares to again fire a charge from his Wand of Magic Missile at the count, but his target seems to evaporate. He instead blasts the Count's nephew. The missiles rip into him and leave another cloud of smoke in their wake. Whirling about in search of new threats you are surprised by the sound of clapping. The old orc huntsman stands on the rocks above you clapping softly. The sound is echoed by another half-dozen or so orc beaters standing about you. There weapons are sheathed. The Huntsman speaks up, [COLOR="Purple"]"Bravo gentlemen. The Count will be so pleased. He so rarely finds a worthy collection of adversaries these days. You are to be commended. It has been some years since I have seen him bested. I bow in honor of your superior skills, tactics and magic. If you will join me, I will give you breakfast and your prize as your crewmen are freed. Would you be so good as to accompany me back to the main house?"[/COLOR] He turns as if to depart. OOC: Wow, you guys really did a number on my poor psychic vampires. Guess I should have made them tougher or maybe have given the Count a niece as well? Nice job. [url=http://invisiblecastle.com/roller/view/2230219/]Str. Check (1d20+7=16)[/url] [url=http://invisiblecastle.com/roller/view/2230230/]Will Save (1d20+11=28)[/url] vs. heal. [/QUOTE]
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