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Isle of the Laughing Gallows - A gritty pirate isle for L4W
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<blockquote data-quote="covaithe" data-source="post: 4442706" data-attributes="member: 46559"><p>I like it too. I think it was always the intention that the setting be open to new isles, especially ones that aren't fixed in position relative to the others. The nit-picking mind wants to know, if the island is so elusive, how pirates can find it to hide out on. (Conversely, if the pirates can find it, why haven't the hobgoblin merchant mafia taken the time to rub out the competition?) But that can probably be handwaved, or explained away as a secret ritual, jealously guarded and only taught to close, trusted friends -- or, at great risk, to extremely high bidders. </p><p></p><p>As hinted above, I have it in my head that the hobgoblin merchants are only barely civilized; a mafia-like organization that collectively recognizes that law and order, or at least the appearance of law and order, is good for business. They agressively punish anyone that jeopardizes their business, e.g. by <em>getting caught</em> pirating, smuggling, murdering, or whatever. But they're certainly not above cutting a few corners -- and throats -- if they feel the need. They're just careful to keep it quiet. </p><p></p><p>I think it's quite possible for mafia-Bacarte to coexist with a more peaceful, civilized version of Bacarte, depending on exactly what corners the PCs are sniffing into and how the DM feels like playing it.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4442706, member: 46559"] I like it too. I think it was always the intention that the setting be open to new isles, especially ones that aren't fixed in position relative to the others. The nit-picking mind wants to know, if the island is so elusive, how pirates can find it to hide out on. (Conversely, if the pirates can find it, why haven't the hobgoblin merchant mafia taken the time to rub out the competition?) But that can probably be handwaved, or explained away as a secret ritual, jealously guarded and only taught to close, trusted friends -- or, at great risk, to extremely high bidders. As hinted above, I have it in my head that the hobgoblin merchants are only barely civilized; a mafia-like organization that collectively recognizes that law and order, or at least the appearance of law and order, is good for business. They agressively punish anyone that jeopardizes their business, e.g. by [i]getting caught[/i] pirating, smuggling, murdering, or whatever. But they're certainly not above cutting a few corners -- and throats -- if they feel the need. They're just careful to keep it quiet. I think it's quite possible for mafia-Bacarte to coexist with a more peaceful, civilized version of Bacarte, depending on exactly what corners the PCs are sniffing into and how the DM feels like playing it. [/QUOTE]
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