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Isle of the Laughing Gallows - A gritty pirate isle for L4W
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<blockquote data-quote="Dunamin" data-source="post: 4445196" data-attributes="member: 57529"><p>Thanks for the kind words and feedback! The initial post is now updated with a fuller write-up.</p><p></p><p></p><p>I’ve included that in the extended write-up. That tale was meant to be exaggerated, though perhaps I should have been more explicit about that – you certainly can find the island in theory, but it’s no small feat unless you have something to go on. Not all pirates find the island, but if they serve under a captain of some renown he probably has acquired one of the means to go there.</p><p>The Bacarte merchants might be powerful but I certainly hadn’t imagined they’d be omnipotent. Leading a fleet successfully to the Laughing Gallows, navigating enough ships safely through the treacherous reefs, invading the Slydove forts and wiping out opposition in the Nest is certainly something I had imagined would be a very challenging endeavor for the hobs – especially if they don’t intend for the expenditure of resources and men to compromise their hold and efforts in Bacarte.</p><p></p><p></p><p></p><p>I had similar thoughts on this. Bacarte as a monsters catch-all might seem a bit bland, so perhaps it could shake things up a bit to maintain goblins, hobgoblins, bugbears, kobolds, and minotaurs there, but have a good deal orcs and gnolls on the Gallows?</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4445196, member: 57529"] Thanks for the kind words and feedback! The initial post is now updated with a fuller write-up. I’ve included that in the extended write-up. That tale was meant to be exaggerated, though perhaps I should have been more explicit about that – you certainly can find the island in theory, but it’s no small feat unless you have something to go on. Not all pirates find the island, but if they serve under a captain of some renown he probably has acquired one of the means to go there. The Bacarte merchants might be powerful but I certainly hadn’t imagined they’d be omnipotent. Leading a fleet successfully to the Laughing Gallows, navigating enough ships safely through the treacherous reefs, invading the Slydove forts and wiping out opposition in the Nest is certainly something I had imagined would be a very challenging endeavor for the hobs – especially if they don’t intend for the expenditure of resources and men to compromise their hold and efforts in Bacarte. I had similar thoughts on this. Bacarte as a monsters catch-all might seem a bit bland, so perhaps it could shake things up a bit to maintain goblins, hobgoblins, bugbears, kobolds, and minotaurs there, but have a good deal orcs and gnolls on the Gallows? [/QUOTE]
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