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General Tabletop Discussion
D&D Older Editions
Issue with "Core" 3.5?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6467913" data-attributes="member: 1165"><p>D&D 3.0 had flaws that neither 3.5 nor Pathfinder fixed. Flaws include poorly-designed math (just look at the gaps in saving throws, or the save DC vs saving throw race, or how boosting AC without spending a lot of money on magic items worked and then notice how many stacking AC-boosting items there are to "fix" that flaw, how weak wizards start out and how powerful they end up compared to martial PCs). There were issues with treasure, and with NPCs, and some DMs had issues with the "15 minute work day". There were hideously broken spells like Simulacrum, plus spell combos. And others that don't occur to me right at the moment. That's before getting into splatbooks.</p><p></p><p>Every editions of D&D has flaws, of course. Going from 3.0 to 3.5 fixed a few flaws, and going from 3.5 to Pathfinder fixes a few more (one of the biggest was the uselessness of the 1st-level wizard, which if "fixed" in Pathfinder, in that you have options to not suck at that level, but still have the choice to make weak choices). While Pathfinder has more of the 3.0 core flaws, it probably fixed more problems than it introduced, so is a bit more popular. Also, DMs get a vote. Paizo has been amazing on the DM side of things. There are loads and loads of adventure paths and fully-statted NPCs for emergency use, as an example.</p><p></p><p>Pathfinder, much like 3e, is getting bloated. The last long-term Pathfinder game my group played was Kingmaker, and during that time I was a pretty active participant on the Paizo boards. I didn't recognize most threads though, as they tended to be about building a PC using some class I've never heard of to crush its core equivalent (usually using loads of non-core stuff), or building a PC using some class I've never heard of to barely match the power of its core equivalent (usually using loads of non-core stuff). The bloat was all over the place in terms of power level, but usually players only gravitate to the uber-powerful stuff, <em>or</em> latch onto the most powerful part of a subpar class (eg the witch, yes it's weaker than a wizard, but Sleep Hex is very nearly as powerful as what a wizard could use, so it's not that much weaker if you spam that hex).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6467913, member: 1165"] D&D 3.0 had flaws that neither 3.5 nor Pathfinder fixed. Flaws include poorly-designed math (just look at the gaps in saving throws, or the save DC vs saving throw race, or how boosting AC without spending a lot of money on magic items worked and then notice how many stacking AC-boosting items there are to "fix" that flaw, how weak wizards start out and how powerful they end up compared to martial PCs). There were issues with treasure, and with NPCs, and some DMs had issues with the "15 minute work day". There were hideously broken spells like Simulacrum, plus spell combos. And others that don't occur to me right at the moment. That's before getting into splatbooks. Every editions of D&D has flaws, of course. Going from 3.0 to 3.5 fixed a few flaws, and going from 3.5 to Pathfinder fixes a few more (one of the biggest was the uselessness of the 1st-level wizard, which if "fixed" in Pathfinder, in that you have options to not suck at that level, but still have the choice to make weak choices). While Pathfinder has more of the 3.0 core flaws, it probably fixed more problems than it introduced, so is a bit more popular. Also, DMs get a vote. Paizo has been amazing on the DM side of things. There are loads and loads of adventure paths and fully-statted NPCs for emergency use, as an example. Pathfinder, much like 3e, is getting bloated. The last long-term Pathfinder game my group played was Kingmaker, and during that time I was a pretty active participant on the Paizo boards. I didn't recognize most threads though, as they tended to be about building a PC using some class I've never heard of to crush its core equivalent (usually using loads of non-core stuff), or building a PC using some class I've never heard of to barely match the power of its core equivalent (usually using loads of non-core stuff). The bloat was all over the place in terms of power level, but usually players only gravitate to the uber-powerful stuff, [i]or[/i] latch onto the most powerful part of a subpar class (eg the witch, yes it's weaker than a wizard, but Sleep Hex is very nearly as powerful as what a wizard could use, so it's not that much weaker if you spam that hex). [/QUOTE]
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