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General Tabletop Discussion
D&D Older Editions
Issue with "Core" 3.5?
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<blockquote data-quote="Endur" data-source="post: 6490336" data-attributes="member: 3346"><p><strong>low - mid levels with only one splat book per player</strong></p><p></p><p>"If you stay under level 13, and keep away from the supplements, the game really isn't that bad."</p><p></p><p>I run my 3.5E campaign so the PCs max out at level 12. The players are allowed to use one optional book each. </p><p></p><p>I've found that although a single book may have some power creep over the PHB, the problems really come in when players pick and choose feats/PRCs/Spells/etc from multiple books.</p><p></p><p>Between controlling levels and limiting splat books to one each, I have not encountered any major issues.</p><p></p><p>Sure, there are PRCs and alternative combos that are particularly effective against certain monsters, but each of those classes/combos have their own weaknesses. Beguilers are great with charms, but don't do much vs. undead. etc. </p><p></p><p>I think 3.5E solved some of the 3E problems, so I don't think there is much difference between 3E and 3.5E from a problem perspective.</p><p></p><p>MATH is a problem for both editions. Keeping the levels down helps to reduce the MATH problem, but even mid level characters can have math challenges (+ for str + for BAB + for weapon + for feat + specialization + friendly buff spells + TIme of the Month = TOO MANY MODIFIERS TO ADD UP</p><p></p><p>If a period of play is 4 or 5 hours, I try to have only one or two combats because of the math problem. We spend more time adding up bonsues than rolling dice.</p></blockquote><p></p>
[QUOTE="Endur, post: 6490336, member: 3346"] [b]low - mid levels with only one splat book per player[/b] "If you stay under level 13, and keep away from the supplements, the game really isn't that bad." I run my 3.5E campaign so the PCs max out at level 12. The players are allowed to use one optional book each. I've found that although a single book may have some power creep over the PHB, the problems really come in when players pick and choose feats/PRCs/Spells/etc from multiple books. Between controlling levels and limiting splat books to one each, I have not encountered any major issues. Sure, there are PRCs and alternative combos that are particularly effective against certain monsters, but each of those classes/combos have their own weaknesses. Beguilers are great with charms, but don't do much vs. undead. etc. I think 3.5E solved some of the 3E problems, so I don't think there is much difference between 3E and 3.5E from a problem perspective. MATH is a problem for both editions. Keeping the levels down helps to reduce the MATH problem, but even mid level characters can have math challenges (+ for str + for BAB + for weapon + for feat + specialization + friendly buff spells + TIme of the Month = TOO MANY MODIFIERS TO ADD UP If a period of play is 4 or 5 hours, I try to have only one or two combats because of the math problem. We spend more time adding up bonsues than rolling dice. [/QUOTE]
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